Game Development Community

Need Help with Manual LODs

by Will Sanders · in Artist Corner · 06/27/2004 (10:42 am) · 4 replies

Hi all. I'm having problems getting my model with animations and multiple LODs to get exported. I'm not using the basic MultiRes because I wanted to have control over what parts of my model got deformed.

So now I have 6 different LODs and a mainmesh that has the Skin modifier to it, however, only the mainmesh shows up, and as a -1 detail.

I have all of my details set up just as it's shown in the documentaion, although the docs don't go into detail about how to set up manual LODs with animation.

Do I have to add the Skin modifier to ALL of my meshes?! Help, please! :(

#1
06/27/2004 (10:53 am)
Try unmessdts.exe on the model. I know all docs say this is only needed for multiRes models, but that info doesn't seem to be correct. All of the models for the race game we did couple of weeks back were done with manual LOD, and we had to use unmessdts on all of the models in order to get the LOD to work.
#2
06/27/2004 (11:09 am)
Thanks, Ward.

Unfortunately, it's not that because I always unmess with multiple LODs. How did you have your LODs set up? Maybe I'm just not setting it up right?

One other thing that is different is that I'm using a Biped setup, not the simple shape setup, so my meshes (even the Skin modified one) are child of the root. Can I do manual LODs with the Biped setup?
#3
06/27/2004 (12:26 pm)
If this is a deformable model, then yes, you will need to skin every mesh individually. Leave all the skin meshes unlinked. Each mesh should have a trailing number that has a matchign detail marker.
#4
06/28/2004 (5:35 am)
The meshes now show up in the show tool, Joe. Thanks.

Unfortunately, now it gives me this error when I get into the game.

"Error, no plane possible" in mplane.h

The old single-mesh non-animated model didn't give me this and I haven't found any advice on this. Anyone know what's going on?