Turning off interior shadows
by Eric Forhan · in Torque Game Engine · 06/26/2004 (12:59 pm) · 5 replies
Anyone happen to know of any way to keep an interior from casting a shadow (like onto other interiors, the terrain, itself) without turning them off for others?
About the author
#2
06/26/2004 (2:47 pm)
I havent seen anything like that around, but you have the source code :) Its yours to change
#3
Really, I wasn't looking for someone to bust out some code for me, but rather trying to find out if anyone happens to know of a way. I know my way around TGE fairly well, but that doesn't mean I can't be taught new tricks.:)
06/26/2004 (7:31 pm)
Ahh, Zen master, I am but a lowly artist. Really, I wasn't looking for someone to bust out some code for me, but rather trying to find out if anyone happens to know of a way. I know my way around TGE fairly well, but that doesn't mean I can't be taught new tricks.:)
#4
06/26/2004 (9:05 pm)
No default way to do it, you could pretty easily add a flag for the lightmap generation step... If you knew the code. :)
#5
06/26/2004 (9:33 pm)
Well, thanks for the hope at least, Ben. :)
Torque 3D Owner Frogger