Bug bug bug fix fix fix
by Ace · in General Discussion · 06/25/2004 (5:10 pm) · 2 replies
Ok this is bugging me i just down loaded rw head last night and on my first compile i get a bunch of cant find the vorbis include stuff.
I had to "still/again" add the \torque\lib\vorbis folder/s to the lib project. Can we get that checked into the head?
then that still don't compile, so i noticed in torque demo files/settings/link and drop down preprocessor you added:
,../lib/oggvorbis/win32,../lib/oggvorbis/include.
I copied that and put it in the lib files settings and torque compiled. Can we get that checked into head?
Now thats not all! The rw.exe shows up but i dought it will work well with borked net code:
Compiling...
netDispatch.cc
D:\realmwars\engine\game\net\netDispatch.cc(233) : error C2660: 'getClassCRC' : function does not take 0 parameters
D:\realmwars\engine\game\net\netDispatch.cc(233) : fatal error C1903: unable to recover from previous error(s); stopping compilation
Error executing cl.exe.
engine.lib - 2 error(s), 0 warning(s)
I ain't ready to dig into net code yet. If we cant fix that we need to revert back to what did work.
That brings about another error
texture2bm8.exe - 1 error(s), 1 warning(s)
[edit]for got to use my spell checker [/edit:)]
I had to "still/again" add the \torque\lib\vorbis folder/s to the lib project. Can we get that checked into the head?
then that still don't compile, so i noticed in torque demo files/settings/link and drop down preprocessor you added:
,../lib/oggvorbis/win32,../lib/oggvorbis/include.
I copied that and put it in the lib files settings and torque compiled. Can we get that checked into head?
Now thats not all! The rw.exe shows up but i dought it will work well with borked net code:
Compiling...
netDispatch.cc
D:\realmwars\engine\game\net\netDispatch.cc(233) : error C2660: 'getClassCRC' : function does not take 0 parameters
D:\realmwars\engine\game\net\netDispatch.cc(233) : fatal error C1903: unable to recover from previous error(s); stopping compilation
Error executing cl.exe.
engine.lib - 2 error(s), 0 warning(s)
I ain't ready to dig into net code yet. If we cant fix that we need to revert back to what did work.
That brings about another error
texture2bm8.exe - 1 error(s), 1 warning(s)
[edit]for got to use my spell checker [/edit:)]
About the author
Ace Owner of NoESCape.sytes.net starting from the beginning on 3d torque
#2
Stuff like this will de-ter people from the rw project
I m using vc6.0 on Xp pro, [edit] spell check [/edit]
06/26/2004 (5:05 am)
What? now thats the sillyest thing i ve heard in a while, why are they allowing this? If it was me i would of already thrown this out and start rw over with a new head from torque.Stuff like this will de-ter people from the rw project
I m using vc6.0 on Xp pro, [edit] spell check [/edit]
Torque 3D Owner Danner Jones
If you're having these problems with the Torque Demo project, then you might specify what compiler you're using.
-ner