Game Development Community

Camera and time

by George Lancaster · in Torque Game Engine · 06/25/2004 (1:43 pm) · 1 replies

I've written a 3rd person camera, but I need to get a good delta time to calc my t values for some of my lerp functions. There's simulated time, platform time, and others. Theres nothing like TIME->GetSeconds() is there? Or would that break the networking code? I don't want to break anything now =)

Thanx,
George

#1
06/26/2004 (10:36 am)
Sim::getTime() returns the time in milliseconds. But processTick also gets a time value...