I know nothing about "C".Should I get Torque?
by Graham Hawkins · in Torque Game Engine · 06/24/2004 (10:14 am) · 3 replies
Hello all,
Got a couple questions.If I can ask em here! :)
First,I have ideas for games(Dont we all??) BUT,I know nothing about coding!! No Basic,no C..No nothing..
(Am looking at books from the library tho!)
Should I even bother with Torque if I dont know codewriting??
Also,can Gmax(from Discreet){3d max's little brother} objects be used in Torque?? Cause thats the 3d program I have learned to use real well..
Basically,I know 3d graphics,but no code....maybe I should look around for someone who knows code,but not graphics?? :)
Last question....is it possible to make (with torque) a game something like GTA...(That lets you do more then one action in game..{Run on foot,drive cars,,boats,ect...not just "one action" oriented..say,,,like a racer game..were you can only drive cars and nothing else??
I am not even sure if the current technology would support the type of game idea I have...
Thankyou to all who can help me out with the questions...(and I am doing a current read of the forum posts)
http://www.freewebs.com/kuzirr/
Got a couple questions.If I can ask em here! :)
First,I have ideas for games(Dont we all??) BUT,I know nothing about coding!! No Basic,no C..No nothing..
(Am looking at books from the library tho!)
Should I even bother with Torque if I dont know codewriting??
Also,can Gmax(from Discreet){3d max's little brother} objects be used in Torque?? Cause thats the 3d program I have learned to use real well..
Basically,I know 3d graphics,but no code....maybe I should look around for someone who knows code,but not graphics?? :)
Last question....is it possible to make (with torque) a game something like GTA...(That lets you do more then one action in game..{Run on foot,drive cars,,boats,ect...not just "one action" oriented..say,,,like a racer game..were you can only drive cars and nothing else??
I am not even sure if the current technology would support the type of game idea I have...
Thankyou to all who can help me out with the questions...(and I am doing a current read of the forum posts)
http://www.freewebs.com/kuzirr/
#2
Assuming you plan on making the game entirely by yourself, then yes I wouldn't recommend jumping into Torque right off the bat. The engine is fairly complete, but it still needs a lot of tweaking. Plus, to really be able to use it, you need to know how to be able to write Torque script, which is a C++-like language. However, with that said, there is an excellent book called "3D Game Programming All in One" that was written by Kenneth Finney. It will teach you how to create a simple game using the Torque engine, including how to use the scripting language.
There's a job system here on GG that lets you look for other like-minded people. Unfortunately, it's a little broke I think (too many people/companies with "!" in front of their name...), but you might be able to find someone who's a good programmer but needs an artist.
As for making GTA, I think it would be well within Torque's abilities. Currently, with an unmodified engine, you can jump into vehicles and ride them around. And those vehicles can be wheeled or flyable. Boats, however, would require code changes to the engine itself.
There will be an issue of keeping the polygon count low for the large city expanses, but if you aggressively use level-of-detail for the buildings and roads, it should work.
06/24/2004 (10:24 am)
Hi, Graham.Assuming you plan on making the game entirely by yourself, then yes I wouldn't recommend jumping into Torque right off the bat. The engine is fairly complete, but it still needs a lot of tweaking. Plus, to really be able to use it, you need to know how to be able to write Torque script, which is a C++-like language. However, with that said, there is an excellent book called "3D Game Programming All in One" that was written by Kenneth Finney. It will teach you how to create a simple game using the Torque engine, including how to use the scripting language.
There's a job system here on GG that lets you look for other like-minded people. Unfortunately, it's a little broke I think (too many people/companies with "!" in front of their name...), but you might be able to find someone who's a good programmer but needs an artist.
As for making GTA, I think it would be well within Torque's abilities. Currently, with an unmodified engine, you can jump into vehicles and ride them around. And those vehicles can be wheeled or flyable. Boats, however, would require code changes to the engine itself.
There will be an issue of keeping the polygon count low for the large city expanses, but if you aggressively use level-of-detail for the buildings and roads, it should work.
#3
Another book to get is "2D Artwork and 3D Modeling For Game Artists" by David Franson. This book uses Realm wars demo( the Torque community project). Gives you more demos of 3d modeling that is used with Torque. This is more for artist than coders.
Get a copy of Blender and Quark... they are free tools used with Torque. Get a copy of "Hall of Worlds" Torque notes... these are great notes on using the Torque editors. Go to the resource pages here in the forums and try out the tutorials. And read the forums!
This doesn't cost much and gives you a chance to see if Torque is the engine for you. Don't expect to make a game in a night. You are going to have to be patient and give it time. As for a GTA game... set your goals and go for it! The least you are going to get from trying it is the knowledge you learn! Good Luck!
06/24/2004 (3:07 pm)
@Graham: First thing I would do is buy the book "3D Programming All in One" by Ken Finney. This teaches the basics of Torque that you need to know. He uses the Torque scripts to make games with. This is the best way of breaking into coding for Torque. He explains what the script code does. It also allows you to try out Milkshape and other tools for free. Another book to get is "2D Artwork and 3D Modeling For Game Artists" by David Franson. This book uses Realm wars demo( the Torque community project). Gives you more demos of 3d modeling that is used with Torque. This is more for artist than coders.
Get a copy of Blender and Quark... they are free tools used with Torque. Get a copy of "Hall of Worlds" Torque notes... these are great notes on using the Torque editors. Go to the resource pages here in the forums and try out the tutorials. And read the forums!
This doesn't cost much and gives you a chance to see if Torque is the engine for you. Don't expect to make a game in a night. You are going to have to be patient and give it time. As for a GTA game... set your goals and go for it! The least you are going to get from trying it is the knowledge you learn! Good Luck!
Torque Owner Mz
Some people in the community will probably pop in here and say that Torque makes a good learning tool for the new programmer - but I wouldn't recommend that personally. You need to understand the basic syntax first.
Get a basic 'Intro to C++' book (they're all mostly the same) and learn some basic programming, if you want to program games. Then pick up one of the games programming books. THEN pick up Torque.