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First game with torque

by Miles Vignol · in Torque Game Engine · 06/23/2004 (2:44 pm) · 5 replies

Where do i start? there's just soooo much information out there, it's tough to figure out what is important to me and my first game.

my goal is to use torque to finally finish my barrel patrol game (which is currently opengl and sdl). i'm just having a little difficulty getting my head around where i do things.

for example, the mission editor stuff... that seems to be completely unimportant to me. or am i totally wrong? (there are not set "levels" in my game)

how do you create terrain inside the engine? or is done via a script?

thanks for any pointers!

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#1
06/23/2004 (3:30 pm)
Read the book 3D Game Programming All In One. Gives you a great kickstart :)
#2
06/23/2004 (6:39 pm)
Cool. i'll check it out. from the reviews, it appears to not get into the actual game code stuff, tho. is that pretty much the standard way of using torque - to just do everything via scripts and mission files?
#3
06/23/2004 (7:10 pm)
Terrain is created in the completely unimportant mission editor :)

And yes, unless you are adding new features to the engine, pretty much everything is handled thru the scripts.
#4
06/23/2004 (9:00 pm)
Ooo....Barrel Patrol =) That is one of the few game demos I keep stashed...I had a lot of fun playing it!

Scripts should be able to cover *most* everything you did in that game.
#5
06/23/2004 (11:02 pm)
Wow. you know it? i've been planning on finishing it for like 3 years now! i've added a bunch, but the stuff that stopped me was the silly stuff like preference files, menus, and boring stuff that torque should help with. also, network code for multiplayer...

but the thing is, i also want to do other games so converting barrel patrol would be more along the lines of an exercise in torque since it's "done" for the most part. it's really just a matter of answering "how do i do this?" in torque...

lots to learn!