Advanced Camera resource updated with orbit camera
by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 06/23/2004 (2:35 pm) · 2 replies
A little shameless plug/announcement for all that do not get notifications from my excellent resource when its updated ;-)
Stephen Zepp wrote a wonderful RTS style orbit camera, that can be rotated/tilted/zoomed just like you're used to from your favorite Command&Conquer clone.
Its now added as a mode to the advanced camera available here:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
I'll soon create a little movie showing the new mode and add to the resource.
Stephen Zepp wrote a wonderful RTS style orbit camera, that can be rotated/tilted/zoomed just like you're used to from your favorite Command&Conquer clone.
Its now added as a mode to the advanced camera available here:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471
I'll soon create a little movie showing the new mode and add to the resource.
#2
I've been looking at the code, and have been thinking of adding a rotational key control for the 3rd POV camera. So glad I did a search of the forums before posting an info query.
08/03/2005 (11:30 am)
Thanks for this. I've been looking at the code, and have been thinking of adding a rotational key control for the 3rd POV camera. So glad I did a search of the forums before posting an info query.
Torque 3D Owner Stephen Zepp
You should probably map your version of:
function serverCmdMouseBounceRight(%client) { %client.advCamera.cameraPlayerInput(2); }tofunction serverCmdMouseBounceRight(%client) { %client.advCamera.cameraPlayerInput(4); }and
function serverCmdMouseBounceLeft(%client) { %client.advCamera.cameraPlayerInput(4); }to
function serverCmdMouseBounceLeft(%client) { %client.advCamera.cameraPlayerInput(2); }Our testing staff has given input that this is much more intuitive for the user.