Game Development Community

New JEdit Syntax Highlighter for TIDE

by Cameron Aycock · in Torque Game Engine · 06/23/2004 (1:16 pm) · 0 replies

I have mde some changes to the default cs.xml file used for highlighting. They are in the file Alternate_cs.xml. Rename this file to cs.xml and follow the normal installation instructions if you wish to use it. (or just overwrite your existing cs.xml file if already installed).

I mainly included more operators, and made keyword changes to distinguish between keywords, local vars, and global vars.

COMMENT1:
Line Comments ( // )

OPERATOR:
=
+
-
*
/
++
--
+=
-=
*=
/=
%=
@
(
)
[
]
{
}
SPC
TAB
NL
~
|
&
^
<<
>>
|=
&=
^=
<<=
>>=
!
&&
||
==
!=
<
>
<=
>=
$=
!$=
;
.
,
?
:

KEYWORD1:
break
case
continue
datablock
default
do
else
for
function
if
new
package
return
switch
while

KEYWORD2:
Global vars ( $var )

KEYWORD3:
Local vars ( %var )

LITERAL1:
all strings in double or single quotes ( "" or '' )

LITERAL2:
TRUE
FALSE
NULL


The alternate_cs.xml file can be found here:
sourceforge.net/project/showfiles.php?group_id=97831