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by Darryl Hicks · in General Discussion · 10/02/2001 (12:30 pm) · 2 replies

does it support lod's or any way to lower detail of objects the farther away they are?


for player models and such i mean...not terrain

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#1
10/02/2001 (12:41 pm)
Yes,

The Torque engine supports continuous (morphed static) LOD on shape models as well as static LOD on interior shapes, and true continuous LOD on the terrain.
#2
10/02/2001 (11:37 pm)
what percentages(of the original polycount) would be best for player models...

and how many lod's per player model?