about the engine
by Darryl Hicks · in General Discussion · 10/02/2001 (12:30 pm) · 2 replies
does it support lod's or any way to lower detail of objects the farther away they are?
for player models and such i mean...not terrain
for player models and such i mean...not terrain
#2
and how many lod's per player model?
10/02/2001 (11:37 pm)
what percentages(of the original polycount) would be best for player models...and how many lod's per player model?
Associate Mark Frohnmayer
The Torque engine supports continuous (morphed static) LOD on shape models as well as static LOD on interior shapes, and true continuous LOD on the terrain.