Game Development Community

Splash Animation

by Howard Dortch · in Torque Game Engine · 06/22/2004 (10:06 am) · 7 replies

I would like to make the splash screen a bit more dramatic than a fadein fadeout. I tried to do an mpeg or avi in a contained area to no avail. So what mechanism in the engine allows me to move a 2d Sprite around (sprite with RHW component) ? If one does not exist then what does the engine understand as a set of verts with RHW ? I guess I'll try to write a sprite animator...

#1
06/22/2004 (7:57 pm)
Yes, I too would like to know about this.

I was planning to get a 3D animation completed in AVI format and use that.
#2
07/04/2004 (4:56 pm)
I noticed that Tennis Critters uses some sort of animation ???

Any ideas anyone ?
#3
07/04/2004 (5:15 pm)
It's probably an MPEG in action, search the resources for AVI or MPEG fix.
#4
07/04/2004 (5:28 pm)
The avi fix in the resources in for the windows platform only, some discussion was made in other forums to create a crossplatform video resource using something like xvid

-Ron
#5
07/04/2004 (5:53 pm)
I would settle for some 2d sprites and texture animation at this point just anything besides a fade.
Best I came up with is switching in 3 or 4 screens to look like a cheap noob animation.

AVI or MPG on a quad would be great but I can't get that to work
#6
07/04/2004 (9:09 pm)
You can always write your own animation...
#7
07/05/2004 (4:22 am)
Which leads us back to the origional post.
What mechanism in the engine allows for 2d (RHW) sprites, quads? Vertex formats etc.