Complex objects with attached particle systems
by Funky Diver · in Torque Game Engine · 06/22/2004 (7:14 am) · 2 replies
Greetings,
I would like to make a complex object with attached particle systems. For instance, I need to make a power-up jar with a magic liquid inside. I would like to have 2 particle systems attached to the jar model: one is for glow effect (TGE) and another for small green smoke raising from the jar. The jar can be equiped by a player.
I know how to insert a jar and a particle system in Mission Editor. But how can I attach the particle system to the jar (is it possible without a mount point in the model?), so when the jar is pickedup, it will not separate from the particle source? Can I do it only by Torque script?
I guess the jar must have ItemData and ItemImageData datablocks implemented?
Is there Nodes in the SceneGraph to mount several object to a node?
Thank you!
I would like to make a complex object with attached particle systems. For instance, I need to make a power-up jar with a magic liquid inside. I would like to have 2 particle systems attached to the jar model: one is for glow effect (TGE) and another for small green smoke raising from the jar. The jar can be equiped by a player.
I know how to insert a jar and a particle system in Mission Editor. But how can I attach the particle system to the jar (is it possible without a mount point in the model?), so when the jar is pickedup, it will not separate from the particle source? Can I do it only by Torque script?
I guess the jar must have ItemData and ItemImageData datablocks implemented?
Is there Nodes in the SceneGraph to mount several object to a node?
Thank you!
#2
I was afraid I need to dirt my hands with C++ :)
Ok, so let it be...
Thanks again!
06/22/2004 (2:40 pm)
Thank you, MaxI was afraid I need to dirt my hands with C++ :)
Ok, so let it be...
Thanks again!
Torque Owner Max Robinson
Basically it'd be a good bit of work...