Game Development Community

How to Uv anim snowscooter back track?

by Henrik · in Artist Corner · 06/22/2004 (1:33 am) · 2 replies

Hi

Do any one now how to UV animate a texture,
in my case a snow scooter back track for the player object?

Pleas help me.

#1
06/22/2004 (9:49 am)
.IFL fileTypes produced by 3DSMax will animate textures, but I'm not certain if out-of-HEAD versions support this feature, I'm currently working with the new Milkshape3D exporter which may allow this, however; I haven't gotten a texture to stick yet...hmmm.....curious how to UV map the 'textures' to the normals...I tried assigning the .IFL file to it, but no go...I've noticed that for dataBlock listings of these types of textures are listed as .DML fileType and those work for producing particle effects, must not work for DTS shapes out of box...hmmm...oh well, someone's bound to come along and correct me.


just found this: www.garagegames.com/mg/forums/result.thread.php?qt=18561
#2
06/22/2004 (11:42 pm)
Hmm, The IFL file tape that all one talking about, is it a Sequence_ Node?
I can se in Mayas tool box that there are a type of line that says (IFL = OFF)
If i turn IFL ON, What should I name the node in the DTS Export??