Game Development Community

TSE Questions

by BrokeAss Games · in Torque Game Engine · 06/21/2004 (1:17 am) · 5 replies

Hay folks,

Russ here from BrokeAss Games, I have some basic questions about TSE. I apologize if these have already been answered on these forums if so just point me to the right place.

1. Is it just my build of TSE/system or is the sky broken? Random Corners showing up at the top of the sky box? Not rendering correctly?

2. Is there any forum threads explaining how to apply some of TSE's Snazy effects onto Interior Textures? I sit down and look at the file system and all there is is a "test" file in the interiors Directory with some normal/shader/bump maps.. no real explanation. Im left just scratching my head with a puzzled look on my face.

- Russ Smith 2D/3d Artist

#1
06/21/2004 (8:05 am)
1. Sky is indeed a little borked. I'm planning on replacing it with a shader based solution; at the moment it's a poorly done port of the old sky code (my fault there, and no matter what happens it will get fixed before we ship the final version.)

2. You apply materials to the interior surfaces more or less like you would any other item... what part are you having trouble with?
#2
06/21/2004 (9:43 am)
Ok thank you for the information on th sky ben, ill stop playing with it till its done. Im having troubles basically with how to setup the textures.... do I simply place the texture and then in the interiors file place multiple versions of the textures with _bump or _glow and then apply the effect in those copies? or do I have to write in a shader like in Quake3? If it doesn't work that way then how do I apply multiple layer textures in Worldcraft ( the program im using for exterior building architecture) or am i going to need to switch to quark?
#3
06/21/2004 (10:20 am)
Look at materials.cs and shaders.cs.. that ought to help you ought.
#4
06/21/2004 (11:06 am)
The docs cover this topic. Look at the TSEDoc.chm file, or check online here.
#5
06/22/2004 (8:17 pm)
Awesome thanks for the quick support.. mayhaps I'll post more often when I run into a bump in the road.