Transfers between server and client
by Derk Adams · in Torque Game Engine · 06/20/2004 (11:35 pm) · 4 replies
As I slog through all these new concepts, I am having trouble figuring out exactly what files are transfered between the server and client during mission setup and what files the client is required to have.
Is the mission file, terrain, and lightmap sent from the server to the client? Are there other files?
And I assume all the models have to be on the client (although missing textures aren't a problem) for the system to run.
Thanks,
Derk
Is the mission file, terrain, and lightmap sent from the server to the client? Are there other files?
And I assume all the models have to be on the client (although missing textures aren't a problem) for the system to run.
Thanks,
Derk
About the author
#2
I want to exploit the file transfer function by generating mission files and terrains (if possible) at run time and pushing them to the client. I expect to have all models on the client at game time.
How much can I get away with?
Thanks,
Derk
06/21/2004 (9:04 am)
Ben,I want to exploit the file transfer function by generating mission files and terrains (if possible) at run time and pushing them to the client. I expect to have all models on the client at game time.
How much can I get away with?
Thanks,
Derk
#3
Terrains are pretty small (few hundred k) so you should be ok to transfer them.
06/21/2004 (10:07 am)
Mission files are irrelevant, as the server is the authoritative source - all relevant information is sent over the network at connect time, and the client never looks at the mission file.Terrains are pretty small (few hundred k) so you should be ok to transfer them.
#4
Just wanted to bring this up again: what functions are available to enable me to tranfer files to clients?
Thanks
--Amr
04/07/2007 (2:41 am)
Hello,Just wanted to bring this up again: what functions are available to enable me to tranfer files to clients?
Thanks
--Amr
Associate Kyle Carter