My player don't move while no ghosting object in my scope.
by Ahn, Sung Hwan · in Torque Game Engine · 06/20/2004 (10:28 pm) · 3 replies
Hi all. I found mysterious thing.
In tnltest sample, my player don't move after click on command when no ghost object is in the scope. And when some ghost object appear, the player move to destination then.
I had very difficulty in refounding the phenomena in the 'tnltest' of the official distribution, because too many moving ghost objects in game.
So I reduced the ghosts into only one, and I met the same bug.
----
bug:
If the player is at rest and no ghosts in the scope, moving-command is reserved until some ghost come to the scope.
One more, above bug found in tnltest as client not server.
----
How can I fix this?
In tnltest sample, my player don't move after click on command when no ghost object is in the scope. And when some ghost object appear, the player move to destination then.
I had very difficulty in refounding the phenomena in the 'tnltest' of the official distribution, because too many moving ghost objects in game.
So I reduced the ghosts into only one, and I met the same bug.
----
bug:
If the player is at rest and no ghosts in the scope, moving-command is reserved until some ghost come to the scope.
One more, above bug found in tnltest as client not server.
----
How can I fix this?
#2
In other words:
A player controlled on server-side moves to anywhere immediately regardless of AI clients. And sametime a player ghost on client-side also moves to same where.
But, a player contolled on client-side dont't move to the destination while no moving ghost in player's scope. After some AI client comes into scope, the player acts as desired.
It is hard to see this bug with many AI clients.
Keep rare moving ghost in player's scope and you see this bug.
Thanks,
Superahn
06/21/2004 (6:19 pm)
Both of them.In other words:
A player controlled on server-side moves to anywhere immediately regardless of AI clients. And sametime a player ghost on client-side also moves to same where.
But, a player contolled on client-side dont't move to the destination while no moving ghost in player's scope. After some AI client comes into scope, the player acts as desired.
It is hard to see this bug with many AI clients.
Keep rare moving ghost in player's scope and you see this bug.
Thanks,
Superahn
#3
06/21/2004 (9:40 pm)
I will mention this to Mark when he gets back from his trip - he would be best equipped to check up on this bug.
Associate Kyle Carter