Game Development Community

Argh! Textures going wierd! Please help

by FruitBatInShades · in Artist Corner · 06/19/2004 (4:52 am) · 6 replies

I have created my first object in Hammer, textured it and put it into a torque level. When I look at it, textures only show up when I'm very close to a wall! Any ideas what might be wrong?
redravenrpg.com/lee/house.jpg

#1
06/19/2004 (5:42 am)
I've just noticed it on any surface where I have scaled and moved the texture to make them line up properly. Any surface I have just put the texture on left it alone displays.
#2
06/19/2004 (8:50 am)
Is the texture ok ?
I get this if my texture is like 255x256.
#3
06/19/2004 (9:42 am)
Could well be, they were not in units of 64 :( I've changed them but it's still the same, I will go and retexture and see if that was the prob.
Thanks Billy
#4
06/19/2004 (10:45 am)
Its powers of 2, not simply multiples of 64 that your textures have to be in.

1, 2, 4, 8, 16, 32, 64, 128, 256 etc.
#5
06/20/2004 (7:41 pm)
What format is your textures in and bit depth? That almost looks like it's trying to display a paletted texture, but as interpreted as a true-color image.
#6
06/23/2004 (5:05 am)
Thanks Guys, it was just that the texture weren't in powers of 2.