Game Development Community


#1
06/17/2004 (3:45 pm)
I haven't used incredibuild - no budget - but I've always wanted to.

The "custom build tools" are to compile some assembly code. We use nasm. I would be surprised if incredibuild didn't have some way to compile .asm files and link them with the project - it shouldn't affect anything else, since the .asms get made into object files just like a normal cpp file. Perhaps there's a way to stuff .obj files into the linker?
#2
06/17/2004 (9:12 pm)
The .asm files in Torque contain assembly. Similarly to C++ source, assembly is compiled to object files (which have a .obj extension). Then all the object files are run through the linker to produce the final executable.

As long as you give the right object files to the linker, you'll get a valid executable or library.

So you need to find a way to get Incredibuild to insert those object files from the assembler tool, nasm, into the linking stage. I don't know enough about Incredibuild to tell you exactly how to do this but I'd be surprised if it wasn't possible.
#3
06/30/2004 (11:54 am)
Aparently this bug has been resolved in the latest release of Incredibuild - available now.