Clipping/sorting order error with tga
by Wombah · in Torque Game Engine · 06/16/2004 (7:34 am) · 5 replies
Ive implemented the tga-patch found here, and now I've got a problem...
I'm trying to make a tree, using the alphachannel for the leaves. The problem is that when drawing the leaves torque messes the draw order up. Leaves aren't clipping each other correct and some leaves always shows on top.
Has anyone seen this before? Solved it?
I'm trying to make a tree, using the alphachannel for the leaves. The problem is that when drawing the leaves torque messes the draw order up. Leaves aren't clipping each other correct and some leaves always shows on top.
Has anyone seen this before? Solved it?
About the author
#2
06/17/2004 (1:24 am)
Ok. I'm using maya (5/6) and the dts exporter for those. Both 5 and 6 gives the same error.
#3
06/17/2004 (2:28 am)
There is something in the 3ds max documentation about this, apparently you have to put SORT:: infront of something apparently, i think it was the object name, it makes sure the polygons render correctly, you will have to dig it out n have a read.
#4
06/17/2004 (3:00 am)
Apparently one of the graphic artists on this project tried that, and maya can't handle naming that includes '::'. Is it safe to assume we're up shit creek unless we rewrite the dtsexporter then? (This is just a short schoolproject, so there's no time to rewrite the exporter...)
#5
Matt :)
Primate Studios
06/17/2004 (3:41 am)
Doggbert, have you looked through the Maya exporter documentation from Danny Ngan? Also the export still seems to be in beta so that feature may not be implemented yet.Matt :)
Primate Studios
Torque Owner mm
Matt
Primate Studios