Starting a dedicated server
by Peter Frisch · in Torque Game Engine · 06/16/2004 (3:30 am) · 7 replies
Hi there folks,
I'm trying to start a dedicated server. It starts up fine, but when it trys to load the mission I keep getting a message "Could not find mission" (where mission.mis is the mission file). I tried several ways to specify the mission file. Only the mission file, with a relative path from the torqueDemo.exe location and as an absolute path C:\\. But nothing seems to work.
Any ideas what's going wrong?
Oh this is all from an unaltered torque project.
And another thing: When I start the torqueDemo on another machine and want to join that server, it find's the server when I query it in the LAN network, but when I want to join it, it get's stuck with a "Loading mission" window. I guess that's because the server didn't find the mission ...
Regards, Peter
I'm trying to start a dedicated server. It starts up fine, but when it trys to load the mission I keep getting a message "Could not find mission
Any ideas what's going wrong?
Oh this is all from an unaltered torque project.
And another thing: When I start the torqueDemo on another machine and want to join that server, it find's the server when I query it in the LAN network, but when I want to join it, it get's stuck with a "Loading mission" window. I guess that's because the server didn't find the mission ...
Regards, Peter
About the author
#2
I downloaded torque release 1.2.2 from the CVS. Should I use the current development version?
06/16/2004 (4:34 am)
Great, there's something wrong *laugh*I downloaded torque release 1.2.2 from the CVS. Should I use the current development version?
#3
06/18/2004 (4:31 pm)
Peter, the -mission folder is relative to the executable, so mine would be fps/data/missions/ch0-0.mis, but since you're using HEAD, yours might look like starter.fps/data/missions. HTH.
#4
06/21/2004 (5:22 am)
Peter I had the same problem on joining on my lan, the loading screen just locked up. Turns out it was something to do about character creation, model.dts or one of the anims. Look at the log files carefully. Always when you are testing follow the path through the scripts and put lots of echo() in there helps alot.
#5
Howard, did the model load if you played it single player not as a dedicated server?
06/22/2004 (5:11 am)
Thanks for all the hints ...Howard, did the model load if you played it single player not as a dedicated server?
#6
Howard, did the model load if you played it single player not as a dedicated server?
06/22/2004 (5:19 am)
Thanks for all the hints ...Howard, did the model load if you played it single player not as a dedicated server?
#7
11/12/2005 (3:44 pm)
Not to bring up a really old thread but make sure you're using / instead of \ for your path. I had the same problem until I did this.
Torque Owner Stefan Lundmark
If that doesn't work, there's something wrong.