" (where mission.mis is the mission file). I tried several ways to specify the"> Starting a dedicated server | Torque Game Engine | Forums | Community | GarageGames.com

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Starting a dedicated server

by Peter Frisch · in Torque Game Engine · 06/16/2004 (3:30 am) · 7 replies

Hi there folks,

I'm trying to start a dedicated server. It starts up fine, but when it trys to load the mission I keep getting a message "Could not find mission " (where mission.mis is the mission file). I tried several ways to specify the mission file. Only the mission file, with a relative path from the torqueDemo.exe location and as an absolute path C:\\. But nothing seems to work.

Any ideas what's going wrong?

Oh this is all from an unaltered torque project.

And another thing: When I start the torqueDemo on another machine and want to join that server, it find's the server when I query it in the LAN network, but when I want to join it, it get's stuck with a "Loading mission" window. I guess that's because the server didn't find the mission ...

Regards, Peter

#1
06/16/2004 (4:18 am)
Quote:-dedicated -mission data/enviorment/seberian.mis
Directly taken from our game over here, where "data" resides in the same directory as the executable.

If that doesn't work, there's something wrong.
#2
06/16/2004 (4:34 am)
Great, there's something wrong *laugh*

I downloaded torque release 1.2.2 from the CVS. Should I use the current development version?
#3
06/18/2004 (4:31 pm)
Peter, the -mission folder is relative to the executable, so mine would be fps/data/missions/ch0-0.mis, but since you're using HEAD, yours might look like starter.fps/data/missions. HTH.
#4
06/21/2004 (5:22 am)
Peter I had the same problem on joining on my lan, the loading screen just locked up. Turns out it was something to do about character creation, model.dts or one of the anims. Look at the log files carefully. Always when you are testing follow the path through the scripts and put lots of echo() in there helps alot.
#5
06/22/2004 (5:11 am)
Thanks for all the hints ...

Howard, did the model load if you played it single player not as a dedicated server?
#6
06/22/2004 (5:19 am)
Thanks for all the hints ...

Howard, did the model load if you played it single player not as a dedicated server?
#7
11/12/2005 (3:44 pm)
Not to bring up a really old thread but make sure you're using / instead of \ for your path. I had the same problem until I did this.