Game Development Community

Sloow mission download

by Kevin Johnson · in Torque Game Engine · 06/15/2004 (10:36 am) · 9 replies

[moved from networking forum]
Is there any place i can bump up the packet size or something to speed this up? on my lan it takes like 5 minutes to download all the new items..

#1
06/16/2004 (10:41 am)
What are you downloading? Are you running in debug build? How fast is your lan?
#2
06/16/2004 (3:32 pm)
1 machine (xp2500+ gb of ram) running release build ded server (in a seperate install). The client is running the same version minus the content (mission files, terrain,objects, etc..) What Im trying to judge if im going to need to write(via TNL) a patching server, or if i can use the built in missiondownload sceme. My project calls for potential content updates each logon..IE in the case of a end user hosted server. does that make any since?
#3
06/16/2004 (11:01 pm)
Have you tried running the numbers to see how much data you're actually moving?
#4
06/17/2004 (5:57 am)
Not really but i noticed this before playing realm wars. What I was thinking is that maybe a mission download is not a high priority to the server..and i was hoping to crank it up a little..:)

But mainly the slowest single file is the terrain one.
#5
06/17/2004 (6:18 am)
It takes me about 2.5 minutes to download a terrainfile size
262k on my 100mbit/lan with head from yesterday.
I really dont know why it takes so long.
Its a newmission without any interiors or dts shapes.
#6
06/17/2004 (8:29 am)
Hmm. Oh yes. The network code is fixed rate, so you're going to have to up the rate if you want faster downloads.

Personally, I think it would be better to get the data to the clients another way - that way you don't have to worry about the game server bogging down with file transfers.
#7
06/17/2004 (8:54 am)
I only was testing,if they want to play the game they can wait :)
#8
06/17/2004 (3:45 pm)
Hehehe.
#9
05/08/2008 (4:52 pm)
Where do I up the rate in the code?