Objects in DIF Interiors
by Scott Peal · in General Discussion · 06/13/2004 (10:57 am) · 24 replies
Yet another newbie question,
If you have a building that has several rooms, that building has to be a DIF so the character can enter the building. But now let's say that you have a table and chair objects. You want the character to be able to sit on the chair.
Does the chair have to be in DIF format because of the character interaction?
And can the table be in DTS format and inserted in the building?
If yes, when do you put the table into the building? in Quark or in Torque?
When do you insert the chairs? Quark or Torque?
If you have a building that has several rooms, that building has to be a DIF so the character can enter the building. But now let's say that you have a table and chair objects. You want the character to be able to sit on the chair.
Does the chair have to be in DIF format because of the character interaction?
And can the table be in DTS format and inserted in the building?
If yes, when do you put the table into the building? in Quark or in Torque?
When do you insert the chairs? Quark or Torque?
About the author
Step 1) be the indie, step 2) make enough to buy a commercial license :)
#22
06/18/2004 (9:03 pm)
Look forward to seeing these enhancements come to TSE, as well as the dynamic lighting that is due to be in stock.
#23
06/21/2006 (3:01 am)
How to use portals?is it used in engine itself or in the editor package for example in cartography?
#24
Please stop posting everywhere in old threads that have nothing to do with your questions.
Start a new thread instead and ask your question there.
06/21/2006 (5:11 am)
@secretsociety:Please stop posting everywhere in old threads that have nothing to do with your questions.
Start a new thread instead and ask your question there.
Torque Owner Nick Zafiris