Dev Snapshot stuck.....
by Richard "Maddog" Collins · in General Discussion · 06/10/2004 (12:10 am) · 3 replies
I posted a dev snapshot and its been stuck as 'pending approval'. I posted it on the 4th, another posted on the 9th is now showing whats going on? Do they send a mail that you need to reply to? If so could it have been lost our blocked as spam?
#2
;)
No, we actually do try to put up one every few days. Sometimes we'll keep one we think is really important (or if the thread on it is active) for a few days. It's always going to be a matter of luck as to whether your image goes up - if you look back, you might see that even Melv got his recent IOTD stomped on because we released TSE the day after! :)
Anyway, I will say this:
- Presentation is important. A nice looking image with a well thought out, well written description will have better odds of getting up than a quick render of a model with some incoherent (or just illegible) text under it.
- Topic is important. If it's something new and exciting it's more likely to go up. One reason we don't like to post pure art renders is that there are a LOT of them and many of them aren't all that exciting if you're not involved in the products. Go to PlanetHalfLife and look at how many mods posted renders of guns for a while in their news. It was great for the mods, boring as all get out for those of us not intimately involved in them. That's why we don't usually post renders in the IOTD. We'd rather have a shot of a new rendering technique in Torque, or better yet, some gameplay. Lots of people seem to have model renders. Gameplay is a bit rarer and thus more exciting.
- Community is important. We try to post IOTDs that the community thinks to be important or interesting. Look at the current shot (www.garagegames.com/mg/snapshot/view.php?qid=794). It's not all that exciting in and of itself (just some shots of a big robot), but it's well presented and it ties into both TSE and the previous IOTD that guy did. The same applies for Melv's recent IOTDs. The community has expressed a general interest in what Melv is up to, and we agree with them, so Melv's IOTDs, especially because they're well done, often get bumped to the top of the stack. Anyway, enough fixating on Melv. The point here is that if it's a new content pack that will be made available for the community, or some game shots that use resource from the community, or other things that tie back to the community, it's more likely to get posted and stay up for a while.
Hope that explains everything for you.
06/12/2004 (8:35 am)
Sometimes we just turn them down to torment people.;)
No, we actually do try to put up one every few days. Sometimes we'll keep one we think is really important (or if the thread on it is active) for a few days. It's always going to be a matter of luck as to whether your image goes up - if you look back, you might see that even Melv got his recent IOTD stomped on because we released TSE the day after! :)
Anyway, I will say this:
- Presentation is important. A nice looking image with a well thought out, well written description will have better odds of getting up than a quick render of a model with some incoherent (or just illegible) text under it.
- Topic is important. If it's something new and exciting it's more likely to go up. One reason we don't like to post pure art renders is that there are a LOT of them and many of them aren't all that exciting if you're not involved in the products. Go to PlanetHalfLife and look at how many mods posted renders of guns for a while in their news. It was great for the mods, boring as all get out for those of us not intimately involved in them. That's why we don't usually post renders in the IOTD. We'd rather have a shot of a new rendering technique in Torque, or better yet, some gameplay. Lots of people seem to have model renders. Gameplay is a bit rarer and thus more exciting.
- Community is important. We try to post IOTDs that the community thinks to be important or interesting. Look at the current shot (www.garagegames.com/mg/snapshot/view.php?qid=794). It's not all that exciting in and of itself (just some shots of a big robot), but it's well presented and it ties into both TSE and the previous IOTD that guy did. The same applies for Melv's recent IOTDs. The community has expressed a general interest in what Melv is up to, and we agree with them, so Melv's IOTDs, especially because they're well done, often get bumped to the top of the stack. Anyway, enough fixating on Melv. The point here is that if it's a new content pack that will be made available for the community, or some game shots that use resource from the community, or other things that tie back to the community, it's more likely to get posted and stay up for a while.
Hope that explains everything for you.
#3
Was also a bit concerned about the quality of my shots. The game is only two months old and running coder art. Its all done and dusted now, thanks for your feed back and thanks for Dev Snapshot page. Its a good way for peaple gage the compition. :-)
06/12/2004 (8:46 am)
Thanks, it turned out that it when up a few hours after I posted the question. I was just worried that I had missed an important e-mail. My service providor is running anti spam software, which is really good. Just though that maybe it had go it wrong. ( would have been the first time ).Was also a bit concerned about the quality of my shots. The game is only two months old and running coder art. Its all done and dusted now, thanks for your feed back and thanks for Dev Snapshot page. Its a good way for peaple gage the compition. :-)
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