Game Development Community

Ease of conversion?

by Julian Ridley · in Torque Game Engine · 06/09/2004 (5:38 pm) · 3 replies

Hello,
I am considering buying the torque engine to put some of my game concepts into 3d. I have a few questions.
First, I have an almost completely finished game that is just text based, its an RPG(in C++). Can I easily take my code from that and make it work with torque?
Also, how flexible is the torque engine without editing the source? Could I make an RPG with it in just the script language and C++ without editing the actual source code of the engine?

Another question, can I use actual C++ code in my games? Or will it all be in the script, aside from the engine? Thanks alot!

#1
06/09/2004 (5:49 pm)
I can't tell from your post if you've got a clear idea of what a game engine is. The engine is the source / C++, and it interprets the script you write to turn it into _your_ game.

So yes, you could make _a_ RPG without touching the source. Could you make _your_ RRG? That's impossible to answer without knowing more about what you plan to do.

It's also hard to know how difficult it would be to convert your text based game to a Torque based game. The script language resembles C a bit, so that'd be a plus.
#2
06/09/2004 (6:11 pm)
Ok, thanks, I am kinda unclear what this entails.

I have played(and edited extensively) tribes 2. So, the creation of my game would basically work like it did in tribes 2?

I guess my main worry would be that the engine is difficult to change, so that it could work the way I want it. I want to spend my time actually making the game, not creating the graphics engine for it, which is why I am looking into this.

Basically, how much effort is required to change the engine? It is kind of a hard question to answer, but, is it gonna take alot of work to change some small things in the engine? And is it very time consuming to change some of the larger things(not even sure what this would be).

I am just trying to get an idea of the flexibility and ease of use of this engine. Thanks again.
#3
06/09/2004 (6:40 pm)
Yea, if you only work with the scripts and content, it'd be almost exactly like modding Tribes 2, except that TGE has a few more years of maturity. You don't have to buy the engine to do this, you can do it with the demo.

I'd recommend taking a look at Ken Finney's "3D Game Programming All In One" book. It tells you exactly how to do that.

Changing the engine itself, if you buy it, requires some knowledge of C++. Realistically, it can take a while to get up to speed on working with the source code.

Edit: I see from your profile that you're a good programmer. If that's the case, you shouldn't have any problems working with the code. It's just a matter of familiarizing yourself with it.