Optionsdlg functionality
by Mark Fearon · in Torque Game Engine · 06/09/2004 (12:46 pm) · 1 replies
Hi
This is my first post so please be kind :)
I am integrating the optionsdlg into my project which has eveloved from the 3d all in one book examples.
Now i am a bit confused as to the files that are manipulated by it namely congig.cs, default.bind.cs and the prefs.cs(presets.cs) and how they are used by the application.
Any clarification as to how to use the dialog correctly would be appreciated.
Eventualy i want to expand it a little for my application.
Thanks
Mark
This is my first post so please be kind :)
I am integrating the optionsdlg into my project which has eveloved from the 3d all in one book examples.
Now i am a bit confused as to the files that are manipulated by it namely congig.cs, default.bind.cs and the prefs.cs(presets.cs) and how they are used by the application.
Any clarification as to how to use the dialog correctly would be appreciated.
Eventualy i want to expand it a little for my application.
Thanks
Mark
Torque Owner Stefan Lundmark