Game Development Community

Optionsdlg functionality

by Mark Fearon · in Torque Game Engine · 06/09/2004 (12:46 pm) · 1 replies

Hi

This is my first post so please be kind :)

I am integrating the optionsdlg into my project which has eveloved from the 3d all in one book examples.

Now i am a bit confused as to the files that are manipulated by it namely congig.cs, default.bind.cs and the prefs.cs(presets.cs) and how they are used by the application.

Any clarification as to how to use the dialog correctly would be appreciated.

Eventualy i want to expand it a little for my application.

Thanks

Mark

#1
06/09/2004 (1:12 pm)
To me this is too general to answer but :S I suggest you start looking in Tribes 2 to see how they've done it. That's how I learned.