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Fatal error LNK1169

by William Gooding · in Torque Game Engine · 06/08/2004 (6:03 pm) · 2 replies

I have this error with texture2bm8 when I compile: "fatal error LNK1169" and 4 more errors LNK2005. The idea is that I have symbols defined more than once. However, I don't know which lines of code to comment or what action to take in the compiler to fix the problem.

I am using VS2002, converting the project from VC6.

#1
06/08/2004 (6:22 pm)
Can u give the detail after the errors?
#2
06/08/2004 (6:58 pm)
Ok, the errors are:

error LNK2005: __dosmaperr in LIBCD.lib(dosmap.obj) is already defined

error LNK2005: __getmbcp in LIBCD.lib(mbctype.obj) is already defined

error LNK2005: __setmbcp in LIBCD.lib(mbctype.obj) is already defined

error LNK2005: __intmbctable in LIBCD.lib(mbctype.obj) is already defined

warning LNK4098: predetermined library "LIBCMT" is in conflict with other libraries; use library /NODEFAULTLIB:library

fatal error LNK1169: one or more symbols simultaneously defined are found

This are all the errors and warnings that I have every time I build the project.