Game Development Community

Elite Multiplayer? Why not a Torque

by Johnny Hill · in Game Design and Creative Issues · 06/08/2004 (3:43 pm) · 25 replies

Edzup is making a Elite multiplayer game using Blitz Basic.

I found a 2001 thread where someone suggested doing something similiar in Torque.

I would think it would be a nice exercise in torque basics for myself really. :)

Think I will charge the same price ED is charging its only fair heh :)

Aden will be finish when its finish. But I loved myself some Elite heh. :)

John H.
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#21
04/08/2006 (8:33 pm)
One issue I came across early on in our space game prototype was the precision limit on floats for all positions in-game. Once your objects get out to around 10,000 units (depending on the scale) the camera will start to shake because of the loss of precision.

Just curious if it's something you have encountered or thought about yet?
#22
04/09/2006 (2:43 am)
Couldn't you make positions up from quadrants + a position in the quadrant (i.e. split space up into 3d cubes and then have a position recorded as quadrant + position relative to the middle of that quadrant) ?

That might even be better for figuring out which objects are relevant (is it in a nearby quadrant?) maybe...
#23
04/09/2006 (9:10 am)
Right, thats sort of the solution we are looking into now. The problem is figuring out where all in the engine the changes will be needed to support quadrants, especially when adding multiplayer to the mix, but thats an issue for another forum.
#24
04/10/2006 (4:56 pm)
I agree with Jay, I don't understand the appeal of a multiplayer Elite. Given the size of the world and the pace of the game, the players would rarely interact with each other, which is kind of the point of multiplayer games, isn't it?
#25
04/10/2006 (7:51 pm)
Wendell Brown resource, and James lupani star code, Kupiner Skysphere code made for some good starts. At least those are the ones I looked at and was pointed too. Also jonathan tarbox had a interesting thread on how he wanted to generate his universe as well. But what I finally decided to do was just put something together and it was a flight sim in space without terrain, especially after seeing the pic of the game subsonic

But I plan to revisit this but as a MOM mod in the future since vehicles actually do work in MOM just Josh doesnt use them..yet :)

i16.photobucket.com/albums/b42/Programmerj/bettypromo.jpg
And one more:

i16.photobucket.com/albums/b42/Programmerj/b7df8028.jpg
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