Quark - Does it un align vertices for anyone else but me?
by Adam deGrandis · in Artist Corner · 06/07/2004 (1:18 pm) · 3 replies
Let me get this out... I REALLY want to use quark over Hammer. The interface and workflow is so much better. Thats why it kills my soul that Quark is trying to undermine me.
I always work with a snap grid and Im always double and triple checking to see if my vertices are where i want them to be. in quark, they look perfect. when i export, a lot of them shift by a couple tenths of a grid unit (it seems). If i open the exact same file in Hammer and export, everything is exactly where it should be.
so what im asking is "does this happen to anyone else when working in quark"? is there any way to get your maps to convert to difs without having vertices roam that annoying little bit?
EDIT: long days at work make my typing horrendous
I always work with a snap grid and Im always double and triple checking to see if my vertices are where i want them to be. in quark, they look perfect. when i export, a lot of them shift by a couple tenths of a grid unit (it seems). If i open the exact same file in Hammer and export, everything is exactly where it should be.
so what im asking is "does this happen to anyone else when working in quark"? is there any way to get your maps to convert to difs without having vertices roam that annoying little bit?
EDIT: long days at work make my typing horrendous
About the author
I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.
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