Engine coding error
by Jeff C. · in Torque Game Engine · 06/06/2004 (12:52 pm) · 2 replies
I got to
File : gameConnection.cc
after the S32 GameConnection::smVoiceConnections[MaxClients]; add:
in walkthrough --
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645
but i can't find this line in that file... where do I put those lines now. I tried adding everything else but those lines and get --
------ Build started: Project: Torque Demo, Configuration: Debug Win32 ------
Linking...
gameConnection.obj : error LNK2001: unresolved external symbol "private: static bool GameConnection::mCameraZooming" (?mCameraZooming@GameConnection@@0_NA)
gameConnection.obj : error LNK2001: unresolved external symbol "private: static float GameConnection::mCameraDist" (?mCameraDist@GameConnection@@0MA)
../example/torqueDemo_DEBUG.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://c:\torque\engine\out.VC6.DEBUG\BuildLog.htm"
Torque Demo - 3 error(s), 0 warning(s)
and while do have experience with some limiited programming, this is the first attempt at a project of this size....any suggestions?
File : gameConnection.cc
after the S32 GameConnection::smVoiceConnections[MaxClients]; add:
in walkthrough --
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3645
but i can't find this line in that file... where do I put those lines now. I tried adding everything else but those lines and get --
------ Build started: Project: Torque Demo, Configuration: Debug Win32 ------
Linking...
gameConnection.obj : error LNK2001: unresolved external symbol "private: static bool GameConnection::mCameraZooming" (?mCameraZooming@GameConnection@@0_NA)
gameConnection.obj : error LNK2001: unresolved external symbol "private: static float GameConnection::mCameraDist" (?mCameraDist@GameConnection@@0MA)
../example/torqueDemo_DEBUG.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://c:\torque\engine\out.VC6.DEBUG\BuildLog.htm"
Torque Demo - 3 error(s), 0 warning(s)
and while do have experience with some limiited programming, this is the first attempt at a project of this size....any suggestions?
About the author
#2
its not perfect, since the reaction time is slow, but for a demo, its good enough for me. :)
06/06/2004 (9:28 pm)
You rock... thanks!its not perfect, since the reaction time is slow, but for a demo, its good enough for me. :)
Torque Owner Peter Andersson
bool GameConnection::mCameraZooming;
float GameConnection::mCameraDist;
Why those are statics though I have no idea... Someone else probably should give you a more complete answer.