Game Development Community

Does TSE work without TGE?

by Chris Farley · in Torque Game Engine · 06/04/2004 (8:08 pm) · 3 replies

The title is really my question.........



For those of you who didnt read the title the question is this:


Does TSE work without TGE or do you need TGE?

#1
06/04/2004 (8:10 pm)
It is a stand alone engine. You don't need TGE to use TSE. TSE was made from TGE.
#2
06/05/2004 (1:51 am)
I'm not sure that second statement is quite correct. If so, then TSE would be merely a rewrite of the rendering code, and would be near feature-complete already.

TSE is a stand alone engine. TGE is not required for TSE to work in any way.

TSE shares some features of TGE; ie. Scripting, Models, etc. But I would not expect that it would be 100% backwardly compatible when finished, despite however much I would like it to be.

However, if you want to buy TSE *now* you are required to have a TGE license to purchase it. Buy doing this you are essentially supporting the development of TSE, AND you'll save $45 in the long run.

Not only will you have an engine (TGE) that will be mostly compatible so you can start developing your own games you will have access to TSE as it matures. Personally I think it's a no-brainer :) I'll stop rambling now!
#3
06/05/2004 (2:15 am)
TSE is a rewrite of the rendering code as well as rendering support code. Nearly all code that doesn't render is compatible between the two codebases.

The trouble with isolating the idea of 'rendering code' is that it's not always as clear a distinction within the physical code as we'd like but Dylans statement is essentially correct, licensing issues aside.

My foliage replicator/shape replicator required modifications only to the actual rendering portion for it to work within the TSE. All the support routines have not changed. There's dependant stuff that does change e.g. texture-handles, the scene-graph etc.

Simon is also correct in saying that it won't be 100% but it will be close. :)

- Melv.