TSE Early Adopter License question
by Ian Winter · in Torque Game Engine · 06/04/2004 (3:56 pm) · 4 replies
Just need a quick clarification, if you buy the early adopter license, am I right in assuming when it goes final you're able to have full access to the final release and don't have to pay for the final release on top of the early adopter fee?
So if I buy the early adopter license now, I'm essentially getting a discount compared to those who wait for it to go final and buy it then?
I'd love to play around with the TSE Early Adopter version but I can't afford to shell out for it now, and the more expensive fee when it goes final as well.
Hope someone can answer, thanks.
Ian.
So if I buy the early adopter license now, I'm essentially getting a discount compared to those who wait for it to go final and buy it then?
I'd love to play around with the TSE Early Adopter version but I can't afford to shell out for it now, and the more expensive fee when it goes final as well.
Hope someone can answer, thanks.
Ian.
#2
This question has come up quite a few times. I'm glad we can answer it clearly in a dedicated thread. I hope it's clear now.
The Early Adopter program is a good thing for all parties involved. You guys get in early on next-gen tech. You can see the engine evolve, which is an absolutely freaking amazing learning opportunity. You can also help with the engine, which is another great opportunity. And you get to begin working on next-gen graphics stuff earlier than you would otherwise. Plus, it's just plain cheaper than if you wait. Rocking all around.
It's good for GG too because we get a lot of help identifying issues, we get a clear picture of what people's needs are and where to take the engine, and we may even get good solid help on some parts of the implementation. Rocking again.
So, I know it's tough to believe that there's no hook, no strings, no guy in a suit glad-handing you one minute, and telling you to bend over the next... but there's not. :)
It is smart of you to have made sure things are absolutely clear. Now hopefully they are; so get the EA license while the getting is good!
06/04/2004 (4:17 pm)
Quote:...if you buy the early adopter license, am I right in assuming when it goes final you're able to have full access to the final release and don't have to pay for the final release on top of the early adopter fee?Correct. You buy the EA license, and you will not have to pay for TSE again when it goes final.
Quote:So if I buy the early adopter license now, I'm essentially getting a discount compared to those who wait for it to go final and buy it then?Correct. $45 discount.
Quote:I'd love to play around with the TSE Early Adopter version but I can't afford to shell out for it now, and the more expensive fee when it goes final as well.Cool. Now that you know, start playing around! :)
This question has come up quite a few times. I'm glad we can answer it clearly in a dedicated thread. I hope it's clear now.
The Early Adopter program is a good thing for all parties involved. You guys get in early on next-gen tech. You can see the engine evolve, which is an absolutely freaking amazing learning opportunity. You can also help with the engine, which is another great opportunity. And you get to begin working on next-gen graphics stuff earlier than you would otherwise. Plus, it's just plain cheaper than if you wait. Rocking all around.
It's good for GG too because we get a lot of help identifying issues, we get a clear picture of what people's needs are and where to take the engine, and we may even get good solid help on some parts of the implementation. Rocking again.
So, I know it's tough to believe that there's no hook, no strings, no guy in a suit glad-handing you one minute, and telling you to bend over the next... but there's not. :)
It is smart of you to have made sure things are absolutely clear. Now hopefully they are; so get the EA license while the getting is good!
#3
06/04/2004 (4:31 pm)
Josh - add this to the FAQ.
#4
06/05/2004 (7:49 am)
Thanks guys, time for me to get stuck and have a play around ;)
Torque Owner Steven Jackson