Game Development Community

TSE Demo Performance and Feedback

by Joe Bird · in Torque Game Engine · 06/03/2004 (2:20 pm) · 44 replies

I am curious to see what kind of performance (fps) people are getting with the TSE Demo. I thought it ran pretty well on my machine, especially with so many effects going at once. However, my mouse response was really lagging.

-PC Specs-
Microsoft Windows XP-Home
DirectX 9.0b
Asus P4P800 mobo
2.4GHz Intel Pentium 4c
512MB 3200 Kingston DDR RAM (currently not running dual-channel)
NVIDIA GeForce 5600FX 128MB RAM (Driver 56.72)


-Graphics Options-
800x600
32bit
Auto Texture Setting


-FPS Counts-
The Orc Dance: 16-26
Specular/Bump mapped floor: solid 32
Glow Buffers: solid 16
Texture Animation Box: 24-26
Complex Materials Knot: 17-22
Per-Vertex Refraction: 18-21
Per-Pixel Refraction: 15-21
Cube-Map Generation 19-21
------------


I suspect that I could get good framerates if I were selective about what effects I want. Mostly I want shadows though ;)

I think the Demo looked great overall and was very impressed by some of the effects. It could really use some sound effects and music. Also, the Orc dance was a bit funny looking since his arm would go through his armor pads. But like I said, my main issue was the slow mouse response.

Keep up the great work guys!
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#41
06/13/2004 (1:50 am)
The actual operating system is using AGP 2x mode for it's blitting/window drawing/scrolling/text rendering operations - which conserves power and also keeps the system cooler overall. I am unsure if this can be changed. Maybe, maybe not. However, your graphics card and chipset is using the AGP 8x mode which is the mode that your card supports when dealing with 3D graphics. The AGP 2x mode is obviously an intelligent power-saving feature of Windows XP, because when I run games I hear the fan cranking up on my 5950 Ultra straight away, but when I go back into windows the fan slows down again after about 30 seconds. I believe it's a power-saving feature.

You have a VIA chipset and I've been told to avoid the VIA chipset if you're a gamer, particularly the older motherboards. I don't know if the VIA chipsets have been improved on the newer motherboards.

I'd go with an nForce2 motherboard, as these are pretty good.
#42
06/13/2004 (3:09 am)
I found info on it, its a wierd problem with windows.
If the card runs at 4x, then its reported as 1x in winXP.
DOsnt seem to have any impact on anything so far. I was going to get an nForce, but didnt have the cash, wish I did now though.

Ok, no amount of tweaking, drivers or anything on my part can fix the jerking problem, so I think its fair to assume its either TSE, or something to do with my hardware, possibly my HDD since I have alot of random junk on there almost filling it up now.
May do a fresh install tomorrow when Im at work and see if that helps.
#43
06/13/2004 (3:27 am)
-PC Specs-
Microsoft Windows XP-Pro
DirectX 9.0b
Asus A7V333
Athlon 2000XP
512MB PC2700
ATI Radeon 9800 PRO 128mb


-Graphics Options-
1280x1024x32
FSAA 2x
Aniso 8x


-FPS Counts-
The Orc Dance: 50-70
Specular/Bump mapped floor: 70
Glow Buffers: 65-70
Texture Animation Box: >70
Complex Materials Knot: 50-60
Per-Vertex Refraction: 60
Per-Pixel Refraction: 60
Cube-Map Generation >60

It seems like TSE runs very smooth on DirectX9 configurations :)
#44
06/13/2004 (5:43 am)
Intel Pentium 4, ~1.70 Ghz
500somthing mb rambus
xp pro
FPU detected
MMX detected
SSE detected
o Vendor : 'NVIDIA'
o Card : 'GeForce3 Ti 200'
o Version: '56.72'

I just ran around in the same map (alreaready disabled the demo)

blue shere with wires 63.4
decals 91.8
cube 79.9
snake thing 66.5
dance floor 99.0
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