TSE working with Milkshape 3d?
by Jeff Wilkinson · in Artist Corner · 06/03/2004 (8:28 am) · 8 replies
I have milkshape 3d right now and I am just wondering if I purchase TSE would milkshape be alright for it or will I be missing some key features and at that time be better off to buy gamespace?
#2
06/03/2004 (9:29 am)
@Jeff: I see no reason why not. I'm kind of just speaking out of left field here (I DLed TSE last night but didn't play with it), but material mapping is done as a seperate step. So your normal DTS models will work fine as there has been no change to the DTS file format, you just add additional detail textures on top of them. (Like, extra bitmaps for bump passes, or gloss maps, etc.)
#3
06/03/2004 (9:32 am)
Thank you
#4
06/03/2004 (10:12 am)
Yep, as David says, all the tools from the TGE work for TSE.
#5
06/03/2004 (10:39 am)
Material properties are defined in a script file. Existing DTS models should work seamlessly in TSE.
#6
Thanks,
Luke
06/08/2004 (9:39 pm)
Does this include texture animations? Can you add an animated texture via script with TSE? Since there doesn't seem to be a way to do animated textures from Milkshape right now, this would be a great incentive to grab TSE.Thanks,
Luke
#7
06/08/2004 (11:00 pm)
I do agree
#8
06/08/2004 (11:05 pm)
Yeah, you can animate textures using the shaders from the scripts.
Torque Owner Kirby Webber
This would indicate that MilkShape will continue to be a viable method of getting assets into TSE. =)