Game Development Community

What is the learning curve programmers have experienced?

by David Blankley · in Torque Game Engine · 09/27/2001 (6:47 am) · 3 replies

How good is the documentation? Completeness?
Is the documentation on both an object and function level? An example of 'good' documentation would be a javadoc html file, or equivalent indexed html.
What about tutorials and examples?

Are the interfaces clean?
Solid object design?

What is the maturity of the library?
ie, are people experiencing memory leaks? Multiple functions for the same functionality? Good/poor abstraction between classes?

Make files?

Essentially, how long has it taken people to have a solid understanding of the codebase?

Thanks
Dave

#1
09/27/2001 (7:20 am)
well if you ask me, the doc's explanation is poor (but it does tell you so when you read them) it took me almost two weeks just to figgure out "a diference between" the useage of scripting and actual coding, ive never done any c++ but it seems to be easyer to understand the c , for the price and the posibilties of what you can learn to do, you just cant go rong with this engine , garenteed you will have hours of learning creating enjoyment that should surpass any "free" mod making you may have done. :)
#2
09/27/2001 (9:06 am)
When I first got my hands on V12 it took me a while just to get aquainted with where things where. Like where to go if I want to change X. The Dynamix style of coding, the class inheritance. I would say, depending on how much you work with it and how much prior C++ knowledge you've had and also how intuitive you are, 1 or 2 weeks to get to a state where you know where to go if you want to change something.
#3
09/27/2001 (9:29 am)
Yeah, Ive gotten pretty much used to a lot of the engine now. I dont like it all, but no single codebase that big is going to suit everyone.

I like it.

Phil.