What is the learning curve programmers have experienced?
by David Blankley · in Torque Game Engine · 09/27/2001 (6:47 am) · 3 replies
How good is the documentation? Completeness?
Is the documentation on both an object and function level? An example of 'good' documentation would be a javadoc html file, or equivalent indexed html.
What about tutorials and examples?
Are the interfaces clean?
Solid object design?
What is the maturity of the library?
ie, are people experiencing memory leaks? Multiple functions for the same functionality? Good/poor abstraction between classes?
Make files?
Essentially, how long has it taken people to have a solid understanding of the codebase?
Thanks
Dave
Is the documentation on both an object and function level? An example of 'good' documentation would be a javadoc html file, or equivalent indexed html.
What about tutorials and examples?
Are the interfaces clean?
Solid object design?
What is the maturity of the library?
ie, are people experiencing memory leaks? Multiple functions for the same functionality? Good/poor abstraction between classes?
Make files?
Essentially, how long has it taken people to have a solid understanding of the codebase?
Thanks
Dave
#2
09/27/2001 (9:06 am)
When I first got my hands on V12 it took me a while just to get aquainted with where things where. Like where to go if I want to change X. The Dynamix style of coding, the class inheritance. I would say, depending on how much you work with it and how much prior C++ knowledge you've had and also how intuitive you are, 1 or 2 weeks to get to a state where you know where to go if you want to change something.
#3
I like it.
Phil.
09/27/2001 (9:29 am)
Yeah, Ive gotten pretty much used to a lot of the engine now. I dont like it all, but no single codebase that big is going to suit everyone.I like it.
Phil.
Torque Owner Ace