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TGE structire?

by Sergej V Voronov · in Torque Game Engine · 06/01/2004 (6:18 am) · 8 replies

Hello all.

Im newbie in TGE and have two simple questions.

1. TGE library strongly oriented to use script language or its have normal
C++ structure and im can use C++ instead scripts?
If im not but license , where im can found C++ documentation for TGE?

2. OpenTNL part of TGE or not?

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  • #1
    06/01/2004 (6:24 am)
    TGE is nto a library, it is a complete game engine. The scripting is in "Torque Script"

    If you are not a licensee then you have no access to c++ documentation as theres no point, without a lisence you have no access to the c++ source of TGE.

    TNL is the networking part of torque removed for use with other engines etc. TNL is part of TGE for the most part.
    #2
    06/01/2004 (6:28 am)
    >If you are not a licensee then you have no access to c++ documentation
    Im understand ;) So im ask on forum before buying TGE.

    If TGE strongly oriented to use Torque script its not for me ;)
    But if with source codes im can use TGE in C++ without writing scripts im
    can buy this library.
    #3
    06/01/2004 (7:42 am)
    Quote:If TGE strongly oriented to use Torque script its not for me ;)
    While it is possible to develop something in Torque entirely in C++, it is strongly geared towards using scripts. However, this really is an advantage, rather than a liability. Rest assured that most people with a strong C++ background, such as yourself, are rather dubious when it comes to developing in TorqueScript, but that changes quickly when they discover the numerous advantages of doing so. Quite simply it is much easier, and much faster, to develop the bulk of your project in TorqueScript. Don't be afraid of scripts, they are your friend! :-D

    In any case, whether you use C++ vs. Scripts is entirely up to you, you're in no way _forced_ to use scripts.


    Quote:im can buy this library.
    To reiterate what Craig said - TGE is NOT a libary! It is a complete game ENGINE! It is not a grouping of simple packages that can be plug n played at whim, it is a complete, powerful, & robust game engine that is taken as a whole.
    #4
    06/01/2004 (7:47 am)
    Just to add fuel to a fire ;) TGE is a lib in a sense, it creates a .lib to be used to link some of the utilities.........
    #5
    06/01/2004 (7:50 am)
    I think you kinda summed up your arguement in 3 words:

    Quote:in a sense

    :D

    Primarily (in the extreme) its a game engine, I think for the purpose of this thread lets not confuse the issue Ron ;)
    #6
    06/01/2004 (7:55 am)
    The FAQ mentions alot of this already! Why don't you read it?
    #7
    06/01/2004 (7:56 am)
    I'll second that comment Stefan.
    #8
    06/01/2004 (7:59 am)
    Stfukthx, Ron. :P

    Torque is a large body of source code you will work with, not a library you link against. You can use script or not as you choose. TNL is a seperate product, but the core functionality of TNL is in Torque. (We made TNL by taking the network code from Torque and cleaning it up.)