Re: Terrain Question
by Richard Van Stone · in General Discussion · 05/31/2004 (6:58 pm) · 9 replies
Ok I have a general production question for something I want to accomplish in my game. I will use EverQuest as an example being as many people have had some exposure to it. In EverQuest every zone has a border around it that is not visible to the eye, yet players can not move past it, I assume the geometry is either untextured or its opacity is set to 0. What this does is allow the developers to create a terrain that players can move around in, yet it doesn't repeat and ends just a short while after the invisible border. Ie if the zone is square and it's dimensions are 100x100x100x100 The area players can freely move about is 80x80x80x80 leaving that last 20' as terrain to make it look like the level continues on, but really doesn't. Is this possible to accomplish with Torque?
Rich
Rich
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#2
05/31/2004 (9:27 pm)
He could even turn the repeat off, if he was looking for that specifically.
#3
Rich
05/31/2004 (9:52 pm)
So how do I turn off repeat? And as far as blocking them, that's pretty much place a plane, set opacity to 0 and they're blocked?Rich
#4
06/01/2004 (7:54 am)
John Vanderbeck posted a resource that described how to turn off repeating. If you just need eye candy, it might be better to leave repeating on - then people won't see an abrupt edge.
#5
10/01/2004 (3:51 am)
Yeah but it's only the terrain that repeats, you don't need to worry about heading so far east that you come accross the same town that you just left.
#6
10/01/2004 (7:22 pm)
Mission Area object could be used to confine the players to a given rectangle.
#8
First, I am kind of new with all of this so please bare with me. So I was wondering what you mean the Mission Area object can be used to confine the players to a given rectangle. How do you go about accomplishing that?
10/14/2004 (5:10 pm)
Hey Robert,First, I am kind of new with all of this so please bare with me. So I was wondering what you mean the Mission Area object can be used to confine the players to a given rectangle. How do you go about accomplishing that?
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