Game Development Community

Is changing the name of the "example" folder very hard

by Ace · in Torque Game Engine · 09/26/2001 (8:52 am) · 7 replies

to do? Can it be done so when i compile a new test app exe it will copy it to the newly named folder? (NoESCape)

If so how would i accomplish this? Thanks.

#1
09/26/2001 (9:00 am)
Well changing the name of the example folder is quiet easy.

Just hilight it and hit F2, then type in a new name.

The same goes for the Testapp.exe as well.

You can rename both without any problems.


// Clocks out.
#2
09/26/2001 (9:00 am)
Also while i am at it. I picked up this bit of knowledge from here somewhere:
Open example\main.cs
2. Near the top, locate $baseMods = "data;client;server;base"; and change it to $baseMods = "data;client;server;base;weapons"; Save your change.

cant i just create a weapons folder in in the example driectory and load my weapons without changing the above code some how?
#3
09/26/2001 (9:09 am)
Well changing the name of the example folder is quiet easy.

Just hilight it and hit F2, then type in a new name.

The same goes for the Testapp.exe as well.

You can rename both without any problems.


yes this i know, but if i change it that way whats going to happen to the next test app i compile if there is no example directory to copy it to (when the compiler does it automaticly) heh sorry im real neew with vc++ 6.0, wouldnt i have to change a path somewhere to match the NoESCape folder name?
#4
09/26/2001 (9:21 am)
come to think about it it wont matter during the build , i can rname it later on. Thanks
#5
09/26/2001 (9:21 am)
I was going to try this next, once I got all the compiler warnings eliminated from a level 4 build (but I gave up on that for now - too many of them)

I think you'll have to change your project settings in VC++ in order to have it use the new folder you make. What I planned on doing, was going through all the settings and see where \example was used and change all of those to my directory name. Then see if that worked. :)

That should be all there is to it, but I haven't actually done it yet.
#6
09/26/2001 (9:53 am)
Its in the build settings, you need to change the post build step to copy it to your desired directory (its on the far right tab when your selecting build options I believe).
#7
09/27/2001 (7:00 am)
thanks for the info