Game Development Community

Importing interiors into mission editor

by AndrewOsborne · in Torque Game Engine · 05/30/2004 (9:56 pm) · 5 replies

Please move if in the wrong forum area - A little unsure where to post

I need to try and simplify the way you import interiors into the mission editor somehow (this is for a once off Project) rather than entering into the mission editor, pushing f4, choosing your object etc etc...

I am trying to figure out if it is possible to select a mission 'interior' object to import into the mission editor by 'binding' a command to a key through code/scripting.

Any suggestions if this is possible?

Thanks

#1
05/30/2004 (11:16 pm)
I have some of the interiors put out with a keybind but they are dts models not difs.
Maybe this is a way for you.
#2
05/30/2004 (11:24 pm)
Of course it's possible. You need to replicate the commands done when placing the interior the normal way and bind this to a key.
#3
05/31/2004 (12:23 am)
How about the lights Stefan :)
#4
05/31/2004 (1:44 am)
The lights? They are built into the interior .dif file as usual, no?
#5
05/31/2004 (1:57 am)
Billy is correct, you would need to recalculate for the baked in shadows or your interior would look like it does when you place it initially in the level editor, black.

Matt