Importing interiors into mission editor
by AndrewOsborne · in Torque Game Engine · 05/30/2004 (9:56 pm) · 5 replies
Please move if in the wrong forum area - A little unsure where to post
I need to try and simplify the way you import interiors into the mission editor somehow (this is for a once off Project) rather than entering into the mission editor, pushing f4, choosing your object etc etc...
I am trying to figure out if it is possible to select a mission 'interior' object to import into the mission editor by 'binding' a command to a key through code/scripting.
Any suggestions if this is possible?
Thanks
I need to try and simplify the way you import interiors into the mission editor somehow (this is for a once off Project) rather than entering into the mission editor, pushing f4, choosing your object etc etc...
I am trying to figure out if it is possible to select a mission 'interior' object to import into the mission editor by 'binding' a command to a key through code/scripting.
Any suggestions if this is possible?
Thanks
#2
05/30/2004 (11:24 pm)
Of course it's possible. You need to replicate the commands done when placing the interior the normal way and bind this to a key.
#3
05/31/2004 (12:23 am)
How about the lights Stefan :)
#4
05/31/2004 (1:44 am)
The lights? They are built into the interior .dif file as usual, no?
#5
Matt
05/31/2004 (1:57 am)
Billy is correct, you would need to recalculate for the baked in shadows or your interior would look like it does when you place it initially in the level editor, black.Matt
Torque 3D Owner Billy L
Maybe this is a way for you.