Link Errors
by Brad Sweet · in Torque Game Engine · 05/28/2004 (5:38 pm) · 6 replies
Hey Guys I get Link Errors when I build the SDK. Sorry I don't have the specific ones right now. I can run in debug mode though and the Engine seems to load and work fine. Anyone know whats going on?
#2
texture2bm8 error LNK2005: __getmbcp already defined in LIBCD.lib(mbctype.obj)
texture2bm8 error LNK2005: __setmbcp already defined in LIBCD.lib(mbctype.obj)
texture2bm8 error LNK2005: ___initmbctable already defined in LIBCD.lib(mbctype.obj)
texture2bm8 fatal error LNK1169: one or more multiply defined symbols found
texture2bm8 warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
Here are what the errors are. Thanks Guys
-Brad-
05/29/2004 (5:20 am)
Texture2bm8 error LNK2005: __dosmaperr already defined in LIBCD.lib(dosmap.obj)texture2bm8 error LNK2005: __getmbcp already defined in LIBCD.lib(mbctype.obj)
texture2bm8 error LNK2005: __setmbcp already defined in LIBCD.lib(mbctype.obj)
texture2bm8 error LNK2005: ___initmbctable already defined in LIBCD.lib(mbctype.obj)
texture2bm8 fatal error LNK1169: one or more multiply defined symbols found
texture2bm8 warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
Here are what the errors are. Thanks Guys
-Brad-
#4
I'm not finding where I can set the project to Debug Multi-Threaded. I right click the project and select properties and have searched all over in there. Is that where it is?
Thanks Again,
-Brad-
05/29/2004 (6:53 am)
Ron,I'm not finding where I can set the project to Debug Multi-Threaded. I right click the project and select properties and have searched all over in there. Is that where it is?
Thanks Again,
-Brad-
#6
They should fix this in the head its very annoying on first compiles.
05/29/2004 (10:29 am)
Actually for vc6 you right click texture2bm8 files and click settings, then the c/c++ tab and in the category of code generation you will find under the drop down "Use run-time library" and the multithread change.They should fix this in the head its very annoying on first compiles.
Associate Ron Yacketta
-Ron