Game Development Community

Can someone troubleshoot a model I did?

by Adam deGrandis · in Artist Corner · 05/27/2004 (4:22 pm) · 7 replies

Sigh. Who loves the skin modifier? Cause I sure dont.

Seriously, though, Im getting a skin assertion failed error and I have no clue why. I have scanned the weight table of the skin of the model Im working on and Id throw down a ton of money (if I had it) that all the vertices are weighted. I would be SOOOOO appreciative if someone wouldnt mind looking it over quickly and seeing if everything is in the right place. Im thinking something obvious is wrong but im too into this and im not seeing it. Also, Im using max 6. would that have ANYTHING to do with it? Is there any kind of history of the max 6 exporter messing up with this kind of thing?

I dont have webspace, so I can't link to it from here. If you wouldnt mind, send me an email at adamrocksharder@hotmail.com

Thanks.

About the author

I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.


#1
05/28/2004 (8:31 am)
Do you have any modifiers above skin? The exporter doesnt like that.
#2
05/28/2004 (8:35 am)
No, its just the model and the skin. One thing i should add is that its an editable poly and not an editable mesh. how much of a differece does that make?
#3
05/30/2004 (9:04 am)
Send me an email and I'll look at the model
mjones7947@comcast.net.

matt
#4
06/01/2004 (9:38 am)
Matt, thanks for the offer, but eric contacted me via email a couple days ago and worked everything out.

again, though, thanks for the offer.
#5
06/01/2004 (9:51 am)
I thought it had to be an editable mesh, can you just convert to -> editable mesh?
#6
06/01/2004 (10:48 am)
Perhaps you or Eric could post what you did to solve this problem when you get some free time. I am certain that other people will greatly appreciate this in case they run into this problem or something similar to it.

Logan
#7
06/01/2004 (11:39 am)
If something isnt an editable mesh, the exporter will convert it. For some reason, when I converted the model to a mesh, 2 vertices in the feet ended up with no weights. All verticies have to be weighted to at least one bone. After I weighted them, it worked fine.

Except that all the normals were backwards in-game. Cant figure that one out.