How I can use a terrain in Marble Blast Gold
by Chevy Mac · in Marble Blast · 05/26/2004 (12:38 pm) · 21 replies
How I can do it?
About the author
#2
05/26/2004 (1:33 pm)
The lighting, collision, etc all do not have support for terrain in MB. It was ripped out of the source entirely, except for some residual stuff in the editors that doesn't do anything (oops)
#3
05/26/2004 (2:33 pm)
Why? Why happened to terrian? Why Henry, Peter, and other's levels that can be worked (terrian) like Ring World is like a cicle that used for terrians?
#4
This is a source of confusion(it was for me too) because like terrain, you can move over it, but it isn't terrain as defined by torque documentation and many other engine documentation.
Terrain seems to a more universal component of games.
05/26/2004 (9:06 pm)
Those objects aren't terrain Chevy Mac. Terrain is like water or land (maybe even sky?). A circle like that in ring world is an object made in a 3D editor like QuArK and then imported into MarbleBlast. This is a source of confusion(it was for me too) because like terrain, you can move over it, but it isn't terrain as defined by torque documentation and many other engine documentation.
Terrain seems to a more universal component of games.
#5
05/27/2004 (5:18 am)
But I don' t have QuArk.
#7
05/27/2004 (1:08 pm)
Don't ask me how to set it up though. I only know you need something called python and the tools that are found on the archive page. There's a dude named "Desmond" who has the scoop on setting it up.
#8
05/27/2004 (3:15 pm)
What is python? And what is archive? Solo? Tell me.
#9
05/27/2004 (3:18 pm)
I don't know how to use a terrian in QuArk?
#10
05/27/2004 (3:19 pm)
Hmmmm?
#11
05/27/2004 (3:20 pm)
Hmmmm? Let see.....
#12
05/27/2004 (3:23 pm)
Hmmmm? Let see.....
#13
05/27/2004 (3:25 pm)
Does Marble Blast Gold Creator of levels know how to transfer his/her levels to http://www.garagegames.com/marbleblast/levels.php
#14
05/27/2004 (3:43 pm)
Alexs@garagegames.com - you'll have to mail your levels to him to get them on there, and he only uploads 'em every month or two (something like that) so you'll just have to be patient. He just updated it a couple weeks ago.
#15
Python is a scripting language that QuArK uses, and it is required for QuArK to operate.
Desmond Fletcher's QuArK tutorials are here: Quark4Torque
05/27/2004 (5:07 pm)
For an example of terrain in a Torque game, see the landscapes in ThinkTanks and Orbz.Python is a scripting language that QuArK uses, and it is required for QuArK to operate.
Desmond Fletcher's QuArK tutorials are here: Quark4Torque
#16
06/20/2004 (2:20 pm)
What is terrian?
#17
Marble blast doesn't use terrain.
06/20/2004 (6:57 pm)
Terrain is like Interiors only more complex(mutable).Marble blast doesn't use terrain.
#18
@Solo: Technically Terrain is a lot simpler than interiors, since it is just a heightmap with texture data :)
06/21/2004 (12:43 pm)
For an example of terrain, see the "ground" in Think Tanks and Orbz.@Solo: Technically Terrain is a lot simpler than interiors, since it is just a heightmap with texture data :)
#19
I think I "get it" now.
Thanks,
solo.
06/21/2004 (9:44 pm)
Good to know. I guess anything I don't know much about is more complex (for me anyway :: ) )I think I "get it" now.
Thanks,
solo.
#20
10/20/2005 (10:01 am)
Is terrain like space and mud and stuff?
Solo Hans