SP Starter Kit for single player
by Ace · in General Discussion · 05/26/2004 (10:20 am) · 134 replies
RELEASED 7-11-4
cleverace.home.comcast.net/ //homepage
www.garagegames.com/mg/forums/result.thread.php?qt=22131 //sp sdk

Would there be any interest in this? FPS starter seems to be more geared to death match and realm wars looks like teams. What about single player?
[start edit]
added link to website
i am working on a single player game and got tired of looking at the FPS starter kit screen so i changed it to fit in he he
[/end edit]
had to put the original back ground back up so as not to false advertise
version 2 comming soon beings i cant seem to get any new buildings and Player models to replace the current place holders.
cleverace.home.comcast.net/ //homepage
www.garagegames.com/mg/forums/result.thread.php?qt=22131 //sp sdk

Would there be any interest in this? FPS starter seems to be more geared to death match and realm wars looks like teams. What about single player?
[start edit]
added link to website
i am working on a single player game and got tired of looking at the FPS starter kit screen so i changed it to fit in he he
[/end edit]
had to put the original back ground back up so as not to false advertise
version 2 comming soon beings i cant seem to get any new buildings and Player models to replace the current place holders.
About the author
#82
i didnt get to upload the sdk yet ( to damn much real life stuff going on. Cant wait for the "rain" to get here so i can get back to this).
The engine sdk should be small ( just the engine and gui folders are all i edited) i will host them on my super fast comcast online storage and post a link to it in the sdk forums section, and post links here to that forum.
10/13/2004 (5:26 am)
Cool, yes, if you do make it better by all means share. :)i didnt get to upload the sdk yet ( to damn much real life stuff going on. Cant wait for the "rain" to get here so i can get back to this).
The engine sdk should be small ( just the engine and gui folders are all i edited) i will host them on my super fast comcast online storage and post a link to it in the sdk forums section, and post links here to that forum.
#83
www.garagegames.com/mg/forums/result.thread.php?qt=22131 //sp sdk
10/13/2004 (5:42 am)
I have a link for the sdk on the sdk forumswww.garagegames.com/mg/forums/result.thread.php?qt=22131 //sp sdk
#84
10/13/2004 (10:11 am)
Thanks for the SDK. I have also work on the house untill the end of this week, but I should be free this weekend then maybe will have more luck in finding solution :)
#85
Remember the pic (at the top) i have both aispider and aiplayer working at the same time and you can use either class in each .cs ( just kinda go it in and working , havent done any real testing) The follow stuff is going to be come Ai that will join your party, if i can get ai to fight other ai classes. we shall see. :)
10/13/2004 (12:19 pm)
The bummer of owning a house, but at only 250 amounth and under 36000 for a balance i wont complain to much.Remember the pic (at the top) i have both aispider and aiplayer working at the same time and you can use either class in each .cs ( just kinda go it in and working , havent done any real testing) The follow stuff is going to be come Ai that will join your party, if i can get ai to fight other ai classes. we shall see. :)
#86
thanks for the heads up
10/18/2004 (5:05 am)
Max I ran into the lan problem, I copied my torque folder from 1 computer and pasted it to another, ran a server on one and tried to join with the other, and it said i dont have all of torque somthingor another, weird, this may mean its time to start with a new head, so i can readd stuuff and find the offending thing. I have an idea its in the melee stuff. wheather it be script code or model i dont know yet.thanks for the heads up
#87
10/18/2004 (6:09 am)
No prob Ace. The wierdest thing is that I moved the code to a new head allready and merged it with some of the standerd ai player but still the same problem.
#88
I will get all the non engine changes stuff back in today and try the lan again.
Heres whats weird , i think it was something in the home.mis, cuz right away i could not lan, tilli removed the above. But may to early to tell.
10/24/2004 (6:00 am)
Ok so far so good. i have all the maps and the singlepayer button back in a new head, had to remove items,teleports, ,exits, aipopups,and the blue guy, Fixed or removed all console spam exceptError: shape starter.quest/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!(may have to lose the crosbow ammo.dts, i have a single arrow to put in its place. this is just anoying , not the porblem)
I will get all the non engine changes stuff back in today and try the lan again.
Heres whats weird , i think it was something in the home.mis, cuz right away i could not lan, tilli removed the above. But may to early to tell.
#89
since it dont use the actual player sequences and it didnt come with any dsq"s, that may of been the problem, but i need to do more testing to be sure.
anyone still got the dev release installed? edit the data/shapes/aispider/spider.cs to look like above and see if that fixes the lan hookup, thanks
10/26/2004 (5:55 am)
Ok i didnt get to the non engine changes, instead i had to make sure it wasnt the actual spider model causing the problem, and its not, although i did edit the spider.cs to look like so:datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./SpiderBot.dts";
};since it dont use the actual player sequences and it didnt come with any dsq"s, that may of been the problem, but i need to do more testing to be sure.
anyone still got the dev release installed? edit the data/shapes/aispider/spider.cs to look like above and see if that fixes the lan hookup, thanks
#90
- How do you toggle the dialog box in the upper left to off?
That dialog box bothers me also. I got rid of it yesterday by just commenting out where it gets pushed on. Not a complete removal though in case I want it later.
playGui.cs in modname/client/scripts > function PlayGui::onWake(%this) > comment out these two lines for a hacky fix.
Canvas.pushDialog( MainChatHud );
chatHud.attach(HudMessageVector);
10/26/2004 (2:24 pm)
Richard Bottoms asked:- How do you toggle the dialog box in the upper left to off?
That dialog box bothers me also. I got rid of it yesterday by just commenting out where it gets pushed on. Not a complete removal though in case I want it later.
playGui.cs in modname/client/scripts > function PlayGui::onWake(%this) > comment out these two lines for a hacky fix.
Canvas.pushDialog( MainChatHud );
chatHud.attach(HudMessageVector);
#91
//sequence34 = "./player_h1jumpattack.dsq h1jumpattack";
// phdana stun ->
//sequence35 = "./player_h1stunde.dsq h1stun";
// <- phdana stun
// <- phdana hth
i dont think they were being used or somthing
11/13/2004 (6:44 am)
To fix the lan bug edit data/shapes/player/player.cs and comment out the following://sequence34 = "./player_h1jumpattack.dsq h1jumpattack";
// phdana stun ->
//sequence35 = "./player_h1stunde.dsq h1stun";
// <- phdana stun
// <- phdana hth
i dont think they were being used or somthing
#92
11/16/2004 (12:22 pm)
I see no bots at all in this , do I need to recomplie? Im using a MAC booter from the demo
#93
If i missed something then please reply.
Hope this helps.
11/16/2004 (1:26 pm)
Nope, you dont have to recompile. Just run exe file. Try to find teleport. You will be teleported in front of the building from the Torque Demo, or some undrground structure (there ar few teleports) there you will find few bots (spiders).If i missed something then please reply.
Hope this helps.
#94
Ive been trhu the teleport, seen the guy on the bridge (cool text popup) but see no bots/spiders.
I loaded the spider in just to see what it looks like.
This no AI/Bot shoot back is really getting me P-O'd. Weeks reading, forums, tutorials , and I have yet to see it or figure it out. The lack of doc's on the TGE on doing the basics is really really weak. This is the last stumbling block for me to complete a playable game (for my son and I to do co-op). Im sure its something "simple" but then again , its always "simple" when you know the answer .....
11/16/2004 (3:21 pm)
Since Im on a MAC running the .exe is out. So I copied my (MAC) Torque.app over and ran it from there.Ive been trhu the teleport, seen the guy on the bridge (cool text popup) but see no bots/spiders.
I loaded the spider in just to see what it looks like.
This no AI/Bot shoot back is really getting me P-O'd. Weeks reading, forums, tutorials , and I have yet to see it or figure it out. The lack of doc's on the TGE on doing the basics is really really weak. This is the last stumbling block for me to complete a playable game (for my son and I to do co-op). Im sure its something "simple" but then again , its always "simple" when you know the answer .....
#95
sounds like you are getting in game, yther is a spider to the west (through the realmwars tower teleport) sorry i wont be much help with your mac woes
11/16/2004 (4:39 pm)
I dont know a thing about macs, so i could even say if you compiled the sdk on a mac what would happen. They cant be that different can they? i really recomend selling the mac and getting a pc (just kidding:))sounds like you are getting in game, yther is a spider to the west (through the realmwars tower teleport) sorry i wont be much help with your mac woes
#96
11/16/2004 (4:43 pm)
NP BTW: Torque is cross platform, just the "boot file" matters. Ive played many PeeCee Torque games by changing the booter :o) I may also have an old version of your game ???
#97
11/16/2004 (4:45 pm)
NP BTW: Torque is cross platform, just the "boot file" matters. Ive played many PeeCee Torque games by changing the booter :o) I may also have an old version of your game ???
#98
11/16/2004 (4:49 pm)
Nope there is only one version
#99
11/16/2004 (4:54 pm)
NP BTW: Torque is cross platform, just the "boot file" matters. Ive played many PeeCee Torque games by changing the booter :o) I may also have an old version of your game ???
#100
11/19/2004 (3:06 pm)
Updated the first post
Torque Owner Denis Linardic
This shouldn't be a big change in SDK cos all the functions allready exist, bots are allready behave like I want them to behave, I only need the control of existing bot, not a new one. Everything works fine if I spawn bot and then give him instructions, but if bot is allready there then i get errors in console.
Anyway, if I ever figured this out I will reply to this thread with my solution.
Thank you guys for all your help.