Shape replicator collision problem
by Very Interactive Person · in Torque Game Engine · 05/26/2004 (8:10 am) · 9 replies
Is anyone else having this problem? At first I tought it was a model problem. I can drive vehicles trough trees and other replicated objects. The camera shakes a bit when you do that, there's even an impact sound, but you still drive trough the objects. Now, when you put the same model in the map as a static object, so not generated with the replicator, then I can collide with it without any problems. So, the problem is not the model but the replicator.
This happens in the torque demo too, so I'm sure others will have noticed it. Anyone who has a fix?
This happens in the torque demo too, so I'm sure others will have noticed it. Anyone who has a fix?
#2
As long as you've got the field 'Interactions' on, the shapes should react as normal. I haven't heard of this problem before but that assumes that people have been using it in anger with collidable objects.
- Melv.
05/26/2004 (12:31 pm)
Ward,As long as you've got the field 'Interactions' on, the shapes should react as normal. I haven't heard of this problem before but that assumes that people have been using it in anger with collidable objects.
- Melv.
#3
The easiest way to get around this in my case was to just use the replicator on trees and other objects that the player is unable to reach, just see off in the distance.
Matt
05/26/2004 (12:38 pm)
Yeah I have noticed the same problem, my player model is able to run right through trees that I have used the shape replicator on. I also noticed the same thing happening in the DH:L demo.The easiest way to get around this in my case was to just use the replicator on trees and other objects that the player is unable to reach, just see off in the distance.
Matt
#4
but i have problems with replicator shapes that are invisible and have collision.
And one other question is where do you set the locks on the shapes, i have small locks on every shape ?
Anyone hade this problem ?
05/26/2004 (12:47 pm)
I never hade any problens with collision on the replicatorbut i have problems with replicator shapes that are invisible and have collision.
And one other question is where do you set the locks on the shapes, i have small locks on every shape ?
Anyone hade this problem ?
#5
05/26/2004 (1:35 pm)
Thanks Melv, 'interactions' was indeed the problem. Finally I can crash into my rocks and trees ;)
#7
05/27/2004 (2:52 pm)
Side note. . .one level in DH:L has interaction turned off with the trees becuase the bots kept getting stuck on them =) All the other levels work fine
#8
The shape replicator is very cool, especially with "allign to terrain" turned on. This is my first time playing with it, and it looks like it'll be a lot of fun.
-Spencer
08/26/2004 (10:17 pm)
I had the same problem, and it turns out I too had the "interactions" switch turned off. I can't tell you how happy it makes me to find that my question has already been asked and answered. The shape replicator is very cool, especially with "allign to terrain" turned on. This is my first time playing with it, and it looks like it'll be a lot of fun.
-Spencer
#9
04/20/2006 (7:04 am)
I have discovered that collisions with a vehicle and a replicated shape appear to be crashing the game altogether. It could be that I'm doing something that most games don't like invoking onCollision callbacks to calculate damage to my vehicles.
Torque Owner Very Interactive Person