Help Mission Editor New Missiom (I am a Newbie)
by Roger Gedge · in Torque Game Engine · 05/26/2004 (1:38 am) · 3 replies
Hi,
I have created a new texture map using PSP and saved in 256 265 format png. However when I go to NewMission and insert it. It disappears into the air and I can't find it again. I go to relight and apply texture but I still can't find it.
Could someone Please Please HELP!!!!
Thanks
Dodge
I have created a new texture map using PSP and saved in 256 265 format png. However when I go to NewMission and insert it. It disappears into the air and I can't find it again. I go to relight and apply texture but I still can't find it.
Could someone Please Please HELP!!!!
Thanks
Dodge
About the author
#2
Got the buttons to work they' re great.
Still having trouble with my grey scale terrian disappearing off the screen when I insert it.
Thanks though
Dodge
05/26/2004 (4:03 am)
Hi, Thanks for everythingGot the buttons to work they' re great.
Still having trouble with my grey scale terrian disappearing off the screen when I insert it.
Thanks though
Dodge
#3
How are you actually trying to put the grey scale PNG in the mission? I can't really imagine what is going on. Could you put up a picture of what is happening, if you don't have web space just email it to me if you want.
Matt
[Edit]
Email address is in my profile.
05/26/2004 (4:35 am)
Hey Roger no problem :)How are you actually trying to put the grey scale PNG in the mission? I can't really imagine what is going on. Could you put up a picture of what is happening, if you don't have web space just email it to me if you want.
Matt
[Edit]
Email address is in my profile.
Torque Owner mm
If you want to load a heightmap you will have to create a folder in common/editor/ called "heightscripts". Place your PNG in there and go into the mission editor. Create a new mission and press F7 (Terraform editor). Go to "Operation" and choose "Bitmap" from the dropdown menu, load the PNG that you created in PSP and hit apply.
And to kill two birds with one stone I saw that you asked about the BitmapButtonCtrl in another thread. When you go into the Gui Editor (F10) select the "GuiBitmapButtonCtrl" from the "New Control" drop down on the far left. When you create a new button you will have to fill some values in on the bottom right-hand side of screen. Link to your new button in the field called "bitmap". An example would be: starter.fps/client/ui/yourbutton.png
Some things to remember make sure that your button has the "_n" following the name, not in the editor but the actual image. I have found that the engine will not accept buttons that do not have this following the name. The "_n" pertains to the different states of the buttons. Your options are if I remember correctly:
Normal "_n"
Hover "_h"
Depressed "_d"
Inactive "_i"
Also to make sure your buttons look like they did in PSP make sure to put the "extent" of your button in. Hope that helps :)
Matt