Compiling under VC++ 6
by Bruno Grieco · in Torque Game Engine · 05/25/2004 (11:26 am) · 5 replies
Guys,
I'm trying to do this on a Virtual PC on a Mac so I'm not really aquainted to the windows environment.
I installed VC++6 and ran the VC 6 registry program.
But when I open "Torque SDK.dsw". VC open only 1 file. Shouldn't it load the project ? Also the build option is disabled.
Any hints ?
TIA
I'm trying to do this on a Virtual PC on a Mac so I'm not really aquainted to the windows environment.
I installed VC++6 and ran the VC 6 registry program.
But when I open "Torque SDK.dsw". VC open only 1 file. Shouldn't it load the project ? Also the build option is disabled.
Any hints ?
TIA
About the author
#2
06/01/2004 (1:10 pm)
Make sure you have "Checkout text files with the Unix LF (0xa)" unchecked when you use WinCVS (Admin->Preferences->Globals). This is the most common cause of this issue.
#3
That might be the problem. I checked it out on MacCVS, that didn't have this option. Actually I think it must have the LF cause it's a UNIX.
I checked the source files and they looked OK. apparently VC6 knows how to read CRLF on source files but not on projects.
Could you send me a zippped VC6 folder please : grieco@matrix.com.br
TIA
06/01/2004 (4:22 pm)
Hmmm,That might be the problem. I checked it out on MacCVS, that didn't have this option. Actually I think it must have the LF cause it's a UNIX.
I checked the source files and they looked OK. apparently VC6 knows how to read CRLF on source files but not on projects.
Could you send me a zippped VC6 folder please : grieco@matrix.com.br
TIA
#4
Sent.
Btw: you probably are going to want to get WinCVS set up on VirtualPC so that you can stay up to date.
06/02/2004 (5:47 am)
Hehe...I actually already have a copy of that on my website from helping someone else out with this before =)Sent.
Btw: you probably are going to want to get WinCVS set up on VirtualPC so that you can stay up to date.
#5
06/02/2004 (6:09 am)
...
Torque Owner Erik Oscarson
The .dsw file contains all the information about the other files necessary to build the various executables and libraries. I don't know about the 'Virtual PC' emulator on the Mac, though.
You should be able to see all the files if you select the 'FileView' tab on the left-hand side of the IDE.
It may be a few years old, but Visual Studio 6 is still a nice IDE to work with.
Erik