Loading correctly... but not actually entering game
by Ian Omroth Hardingham · in Torque Game Engine · 05/23/2004 (6:41 am) · 3 replies
Hey everyone.
I've just started testing my latest build over the net, and as such am connecting to a dedicated server for the first time in ages. On a client-server everything is fine, and others can join no problem, but on the dedicated server anyone joining appears to finish loading correctly, but stops at the loading object's screen with the bar full.
Now, I'm sure the problem is something specific to my build, but I'm wondering what command (or set of commands) get rid of the loading screen and actually start rendering? Do you create a camera object and give it to the client, and then the client starts rendering the world, or is it something lower than that? This info would help to narrow down my debug search.
Any help much appreciated :)
Ian
I've just started testing my latest build over the net, and as such am connecting to a dedicated server for the first time in ages. On a client-server everything is fine, and others can join no problem, but on the dedicated server anyone joining appears to finish loading correctly, but stops at the loading object's screen with the bar full.
Now, I'm sure the problem is something specific to my build, but I'm wondering what command (or set of commands) get rid of the loading screen and actually start rendering? Do you create a camera object and give it to the client, and then the client starts rendering the world, or is it something lower than that? This info would help to narrow down my debug search.
Any help much appreciated :)
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
Still interested in that question though: is it setting a camera object which quits the loading screen?
I guess I'll have a root around.
Ian
05/23/2004 (7:31 am)
Okay, I've fixed it, was setting some globals in a very dodgy place :) Thanka for the suggestion Ace, but I'd already used console.log to the limit of it's usfulnessStill interested in that question though: is it setting a camera object which quits the loading screen?
I guess I'll have a root around.
Ian
#3
05/23/2004 (7:35 am)
There should be a console.log file in the example directory, might give you a clue
Torque Owner Ace