Tread3D mapformat ?
by Billy L · in General Discussion · 05/23/2004 (12:11 am) · 2 replies
Hi
Anyone have a clue on the tread3d map format ?
I can export to .map but cant use map2dif on it,
but i can load the file in to quark without any problems.
So i need a way to convert the tread3d map format to
a map2dif working map format.
Any hints ?
Greetings
Billy
Anyone have a clue on the tread3d map format ?
I can export to .map but cant use map2dif on it,
but i can load the file in to quark without any problems.
So i need a way to convert the tread3d map format to
a map2dif working map format.
Any hints ?
Greetings
Billy
#2
Anyway to convert it to valve 220 format in a fast way ?
What tools do i need ?
Im not a super coder only trying todo a mapeditor for torque.
05/23/2004 (12:55 am)
Thx for a fast answer JamesAnyway to convert it to valve 220 format in a fast way ?
What tools do i need ?
Im not a super coder only trying todo a mapeditor for torque.
Associate James Urquhart
Map's loaded into map2dif have to be in a half-life format, "Valve 220".
Perhaps switching the half-life mode (if it exists) will solve the problem.
Additionally, you may be able to create a new gametype in tread which utilizes this format.