OpenAL on Mac questions (was re: Release_1_2_2 ?)
by Alex Rice · in Torque Game Engine · 05/22/2004 (10:37 pm) · 5 replies
This URL says to use CVS tag "Release_1_2_2"
http://www.garagegames.com/docs/torque/general/ch02s03.php#setupengine.mac.cvs.versionsandtags
These 2 URLS say to use CVS tag "Release_1_2_1"
http://www.garagegames.com/docs/torque.sdk/changelist/
http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.html
Is release_1_2_1 the correct one?
http://www.garagegames.com/docs/torque/general/ch02s03.php#setupengine.mac.cvs.versionsandtags
These 2 URLS say to use CVS tag "Release_1_2_1"
http://www.garagegames.com/docs/torque.sdk/changelist/
http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.html
Is release_1_2_1 the correct one?
About the author
#2
Actually I think I did get and compile Release_1_2_2 but can't get audio working with the demo apps (OS X 10.3, OpenAL framework 1.0.12)
I figured I would check my version of the Torque first. But I gather this may be relating to OpenAL being a "moving target" as someone mentioned in the forum. Any tips for getting audio working with the demo on OS X?
BTW I have Orbz on this computer and it plays well incl. audio. But it has the audio frameworks in it's app bundle.
TIA
Alex
05/22/2004 (10:56 pm)
Hi Josh thanks for the quick reply! Actually I think I did get and compile Release_1_2_2 but can't get audio working with the demo apps (OS X 10.3, OpenAL framework 1.0.12)
I figured I would check my version of the Torque first. But I gather this may be relating to OpenAL being a "moving target" as someone mentioned in the forum. Any tips for getting audio working with the demo on OS X?
BTW I have Orbz on this computer and it plays well incl. audio. But it has the audio frameworks in it's app bundle.
TIA
Alex
#3
Glad you're not having CVS problems. There are presently some issues w/ OpenAL on the Mac. Lots of games, Torque and non, are having problems, but we need to figure out what's going on. I will try to take a look at this again next week.
05/23/2004 (12:02 am)
Hi Alex,Glad you're not having CVS problems. There are presently some issues w/ OpenAL on the Mac. Lots of games, Torque and non, are having problems, but we need to figure out what's going on. I will try to take a look at this again next week.
#4
05/23/2004 (6:59 pm)
Josh, here is an observation- maybe it will help you all figuring out OpenAL. I had installed the binary download of OpenAL framework 1.0.12 into /Library/Frameworks. I noticed that when I ran Orbz 2.1, that I got music, but no game sound. I deleted /Libarary/Frameworks/OpenAL.framework, restarted Orbz, and then got music and game sound (back to normal) Weird!
#5
I'll post here w/ what, if any, answers I find next week. Any resident Mac/OpenAL experts, please feel free to chime in. :)
05/23/2004 (10:32 pm)
Yeah, I really have to research exactly how OS X handles OpenAL. As you can see, both older and newer builds of Torque can have issues, and games not based on Torque at all but using OpenAL sometimes have problems too.I'll post here w/ what, if any, answers I find next week. Any resident Mac/OpenAL experts, please feel free to chime in. :)
Torque Owner Josh Williams
Default Studio Name
Did you try it and encounter problems?