Script codes
by John Bomhold · in Torque Game Engine · 05/22/2004 (8:56 pm) · 1 replies
I have not found it yet but is there a away to pack your project intoan exe so your cs codes are not out there to be changed ? I know its dumb but I just got this engine and not shoure how to do it.
John
John
Torque Owner Josh Williams
Default Studio Name
One way to go is to just distribute the .dso files with your project. .DSOs are the compiled script files, and the engine does it when it runs. The .DSOs are still discernable, but not nearly as easily as the raw .cs files.
Beyond that, there's no better method to hide your script code (that I'm aware of). If you want to do something more robust than relying on DSOs, you'd have to code something up yourself. There might be a resource on the site here some place to do that, but my apologies that I don't know about it if there is.