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A problem with the "set empty" function - help needed

by Adam deGrandis · in Artist Corner · 05/20/2004 (4:27 am) · 3 replies

Hey all. is there any way to stop terrain set as empty from "filling back in" at far distances? Im trying to make tunnels and the fact that it does this is hindering progress.

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I'm an veteran game artist, teacher, and all around nice guy. Check out my portfolio at adamdegrandis.com.


#1
05/27/2004 (4:23 pm)
Can anyone at all help me on this?
#2
05/28/2004 (8:04 am)
Torque terrain does tend to fill back in. Rendering empty squares takes extra polygons. :)

You may need to tweak the terrain rendering code to keep empty squares from filling in.
#3
05/28/2004 (8:36 am)
Thanks ben.