Collision mesh
by Per Rasmussen · in Torque Game Engine · 05/20/2004 (3:41 am) · 1 replies
In Chapter 9. Exporting Shapes from 3D Studio Max: Max2DTS, it is briefly explained how to make Collision Geometry. After it has explained how to make the actual collision shape geometry and the makers, it says:
"Export this shape. It will now have a collision mesh. The easiest way to test this is to replace an existing shape in the demo with it. You can export simpleshape.dts over bush1.dts."
Why is it nessesary to replace an existing shape? How do I use it as a new shape (without having to replace an existing)?
"Export this shape. It will now have a collision mesh. The easiest way to test this is to replace an existing shape in the demo with it. You can export simpleshape.dts over bush1.dts."
Why is it nessesary to replace an existing shape? How do I use it as a new shape (without having to replace an existing)?
About the author
Torque Owner Brett Fattori
They are talking about testing the shape. You can use it as a new shape by duplicating one of the shape datablocks, or by creating it in the world editor.
- Brett